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  • (170-190)% increased Physical Damage (8-12)% increased Attack Speed 60% of Physical Damage Converted to Fire Damage Damage Penetrates 20% Fire Resistance"The...
    6 KB (427 words) - 18:26, 17 April 2024
  • Physical damage is mitigated by armour (against hits) and physical damage reduction. Chaos damage is not elemental, thus "+% to all Elemental Resistances"...
    21 KB (3,315 words) - 16:27, 13 April 2024
  • 15% additional Physical Damage Reduction per Endurance Charge +15% to all Elemental Resistances per Endurance Charge 4% more Damage per Frenzy Charge 15%...
    10 KB (634 words) - 12:15, 3 April 2024
  • per second as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2...
    16 KB (3,504 words) - 21:50, 12 April 2024
  • Water elemental. Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental damage...
    5 KB (224 words) - 07:49, 28 September 2023
  • Shard Projectiles Deal 50% less Damage (47-203) to (70-304) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating...
    7 KB (339 words) - 18:08, 25 August 2023
  • Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert...
    13 KB (5,165 words) - 17:53, 17 April 2024
  • Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
    15 KB (1,438 words) - 09:57, 21 April 2024
  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    "Lightning Damage" redirects here. For the passive skill, see Lightning Damage (passive skill). Lightning damage is one of the five damage types and is...
    15 KB (3,037 words) - 21:54, 12 April 2024
  • Cold damage (category Damage types) (section Damage taken as Cold Damage)
    count as elemental damage. Hitting an enemy with cold damage can inflict chill. Critical strikes with cold damage can inflict freeze. Cold damage is mitigated...
    16 KB (2,306 words) - 18:14, 12 April 2024
  • elemental_damage, damage, elemental, cold, critical not_dex 200 default 250 Chilling ColdDamagePercentage (14-16)% increased Cold Damage elemental_damage, damage, elemental...
    6 KB (1,056 words) - 16:53, 29 March 2024
  • Level 24Left ring slot: Minions take 15% reduced Damage Right ring slot: Minions take 15% increased Damage, Penumbra RingPenumbra RingRequires Level 24Left...
    20 KB (3,191 words) - 16:33, 22 March 2024
  • have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item class have a Damage Penetrates x% Elemental Resistances implicit...
    2 KB (91 words) - 22:58, 12 September 2022
  • Bow (section Version history)
    critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands. Bows sometimes do not have...
    3 KB (168 words) - 13:40, 28 January 2024
  • granted by The Whispering IceThe Whispering Ice Vile StaffWarstaff Physical Damage: 41-76 Critical Strike Chance: 6.10% Attacks per Second: 1.30 Weapon Range:...
    8 KB (750 words) - 14:27, 21 April 2024
  • the extra damage is 130% - 100% = 30%. The total reduced extra damage is 30%, so multiply the extra damage by 0.7. 30% * 0.7 = 21% extra damage. Therefore...
    13 KB (2,533 words) - 23:17, 30 January 2024
  • discussion may be found on the talk page. Evading an attack prevents all damage from the attack and other harmful effects including ailments and stun. Spells...
    15 KB (1,210 words) - 19:55, 12 April 2024
  • Water elemental (category Water elementals) (section Version history)
    is about the monster type. For other uses, see Water elemental (disambiguation). A water elemental is a type of monster found in Act 1 and onward. According...
    3 KB (72 words) - 01:29, 7 April 2024
  • (120-160)% increased Energy Shield 15% of Fire Damage Converted to Chaos Damage 100% increased Spell Damage taken when on Low ManaDespair hums, softly, deadly...
    12 KB (1,968 words) - 21:55, 12 April 2024
  • 100 damage) To prevent 90% of damage, you need armour 45 times the damage (e.g. 4500 armour for 100 damage) Armour will never prevent more damage than...
    16 KB (1,788 words) - 17:00, 12 April 2024
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