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  • Bow (category Bows) (section List of bows)
    # Fire Damage (Experimented Base Types) In additions, all bows are 2 x 4 in size, with the exception of the starter bow and another set of bows. The exception...
    3 KB (168 words) - 13:40, 28 January 2024
  • attack prevents all damage from the attack and other harmful effects including ailments and stun. Spells do not normally check for evasion. The chance to evade...
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  • skill's cost and no other effects prevent the skill from being used (such as Silence). Casting spells, attacking, using a warcry, placing totems, and throwing...
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  • Damage over time (category Damage sources) (section Damage scaling)
    triggered it: Damage over Time Damage [Damage Type] Damage (e.g. Physical Damage or Cold Damage) [Effect] Damage (e.g. Poison Damage or Ignite Damage) Trap Damage...
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  • Speed +(80-100) to Evasion Rating +(10-30) to maximum Mana 50% of Physical Damage Converted to Fire Damage 5 to 10 Added Fire Damage with Bow Attacks Maloney's...
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  • You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket You and Nearby...
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  • can be equipped in the off-hand slot while using a bow. Quivers are disabled and unequippable if a bow is not equipped. Most quivers do not come with gem...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    Weapon Unarmed Melee Bow other weapon-specific skill gems that deal melee attack damage. Skill gems that deal bow or projectile attack damage. Support gem related...
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  • than dexterity and intelligence armour. There is no cap on movement speed. Movement speed is beneficial for characters that employ evasion as the primary...
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  • increased Physical Damage Adds (6-12) to (20-25) Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 3 additional...
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  • (4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6) metres to radius...
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  • the monster's life bar. Monsters also have armour and evasion and resistances. Their armour and evasion cannot be seen in the interface. The monster life...
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  • Hit (redirect from Self-damage) (section Self-damage)
    hit refers to any damage that isn't damage over time. A hit applies a discrete amount of damage to a target instantaneously. The damage can be mitigated...
    9 KB (4,815 words) - 16:47, 24 April 2024
  • will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively. Cannot Evade (e.g. Unwavering Stance)...
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  • Life and reduced Fire Resistance (30-40)% increased maximum Mana and reduced Cold Resistance (30-40)% increased Global maximum Energy Shield and reduced...
    9 KB (2,005 words) - 03:57, 19 April 2024
  • grants her a profound ability to avoid damage through a high Evasion, and she tends to garb herself in light leathers and cloth. She has tremendous proficiency...
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  • equipped as helmets. These items can only be found in certain event league and cannot migrate out of the league (this list excludes special editions of unique...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • element and One Added # damage mod of one element> Adds (25-30) to (40-45) Cold Damage to Spells and Attacks Adds (25-30) to (40-45) Fire Damage to Spells...
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  • List of unique bows (category Unique bows) (section Drop-disabled Bows)
    See also: List of bows This is a list of unique bow class weapons....
    540 bytes (14 words) - 15:36, 12 September 2022
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