Modifier:IncreasedDamageToChilledEnemies1
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Mod ID | IncreasedDamageToChilledEnemies1 |
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Name | |
Groups | IncreasedDamageToChilledEnemies |
Mod type | IncreasedDamageToChilledEnemies |
Mod domain | Jewel (10) |
Generation type | Intrinsic (3) |
Req. level | 1 |
Effect | (15-20)% increased Damage with Hits against Chilled Enemies |
Granted buff ID | |
Granted buff value | |
Granted skill | |
Tags | damage |
Tier Text |
Stats | |||
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# | Stat ID | Minimum | Maximum |
1 | damage_+%_vs_chilled_enemies | 15 | 20 |
Spawn weights | ||
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# | Tag | Weight |
Generation weights | ||
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# | Tag | Weight |
Modifier sell price | |
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# | Item |
IncreasedDamageToChilledEnemies1 is the internal ID of an unnamed modifier.
Items
This modifier is used by the following items.
Item |
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Omen on the WindsOmen on the Winds Viridian JewelLimited to: 2 Radius: Medium(15-20)% increased Damage with Hits against Chilled Enemies With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional TargetsAs Malachai stepped into the Highgate mines, cold winds billowed from the mountain above. One final, feeble attempt to save what was meant to be eternal.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |