Impending Doom Support: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)

31 March 2024

13 February 2024

7 February 2024

14 January 2024

7 January 2024

15 December 2023

9 December 2023

1 December 2023

16 November 2023

7 September 2023

19 August 2023

28 May 2023

24 May 2023

19 March 2023

25 January 2023

2 January 2023

24 December 2022

22 December 2022

10 December 2022

2 December 2022

1 December 2022

8 November 2022

7 August 2022

25 July 2022

16 July 2022

20 March 2022

6 February 2022

31 January 2022

6 December 2021

15 November 2021

16 October 2021

27 August 2021

19 July 2021

  • curprev 16:1216:12, 19 July 2021>Nataru 22,467 bytes 0 While the logic of "doomblast procs after the hex ends, therefore the hex doesn't affect boomblast's damage" is sound, I have tested it using a level 1 anomalous impending doom, level 1 controlled destruction (to avoid crits), and swapping between level 1 enfeeble and level 1 despair. The Act 3 Guard Captain consistently took 43 hits to kill with enfeeble+doomblast, and 36 hits with despair+doomblast (no shotgunning), no other changes between trials, so the hex clearly affects doomblast damage.
  • curprev 16:1216:12, 19 July 2021>Nataru 22,467 bytes 0 While the logic of "doomblast procs after the hex ends, therefore the hex doesn't affect boomblast's damage" is sound, I have tested it using a level 1 anomalous impending doom, level 1 controlled destruction (to avoid crits), and swapping between level 1 enfeeble and level 1 despair. The Act 3 Guard Captain consistently took 43 hits to kill with enfeeble+doomblast, and 36 hits with despair+doomblast (no shotgunning), no other changes between trials, so the hex clearly affects doomblast damage.
  • curprev 16:1216:12, 19 July 2021>Nataru 22,467 bytes 0 While the logic of "doomblast procs after the hex ends, therefore the hex doesn't affect boomblast's damage" is sound, I have tested it using a level 1 anomalous impending doom, level 1 controlled destruction (to avoid crits), and swapping between level 1 enfeeble and level 1 despair. The Act 3 Guard Captain consistently took 43 hits to kill with enfeeble+doomblast, and 36 hits with despair+doomblast (no shotgunning), no other changes between trials, so the hex clearly affects doomblast damage.
  • curprev 16:1216:12, 19 July 2021>Nataru 22,467 bytes 0 While the logic of "doomblast procs after the hex ends, therefore the hex doesn't affect boomblast's damage" is sound, I have tested it using a level 1 anomalous impending doom, level 1 controlled destruction (to avoid crits), and swapping between level 1 enfeeble and level 1 despair. The Act 3 Guard Captain consistently took 43 hits to kill with enfeeble+doomblast, and 36 hits with despair+doomblast (no shotgunning), no other changes between trials, so the hex clearly affects doomblast damage.
  • curprev 16:1216:12, 19 July 2021>Nataru 22,467 bytes −8 While the logic of "doomblast procs after the hex ends, therefore the hex doesn't affect boomblast's damage" is sound, I have tested it using a level 1 anomalous impending doom, level 1 controlled destruction (to avoid crits), and swapping between level 1 enfeeble and level 1 despair. The Act 3 Guard Captain consistently took 43 hits to kill with enfeeble+doomblast, and 36 hits with despair+doomblast (no shotgunning), no other changes between trials, so the hex clearly affects doomblast damage.

3 July 2021

(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)