Accuracy: Revision history

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11 May 2024

12 April 2024

27 November 2023

28 September 2023

23 August 2023

19 July 2023

17 July 2023

7 July 2023

21 February 2023

24 July 2022

16 July 2022

13 June 2022

9 June 2022

6 March 2022

28 October 2021

20 October 2021

7 December 2020

16 October 2020

24 September 2020

14 June 2019

13 June 2019

5 June 2019

17 November 2018

22 September 2018

29 July 2018

15 July 2018

2 July 2018

6 June 2018

23 April 2018

12 March 2018

21 February 2018

13 January 2018

10 August 2017

21 February 2017

7 October 2016

6 October 2016

4 July 2016

23 June 2016

18 June 2016

10 May 2016

2 May 2016

24 March 2016

24 February 2016

14 February 2016

27 January 2016

17 November 2015

28 August 2015

9 November 2014

7 November 2014

6 November 2014

26 October 2014

10 September 2014

2 April 2014

5 December 2013

20 October 2013

19 October 2013

23 August 2013

5 July 2013

1 March 2013

12 January 2013

11 January 2013

3 January 2013

2 January 2013

27 July 2012

  • curprev 04:2604:26, 27 July 2012>Wuumaster 1,044 bytes 0 Removed Water Dancing - was changed to +8% Physical Damage with One Handed weapons, +20 Dex. No longer directly affects accuracy.
  • curprev 04:2604:26, 27 July 2012>Wuumaster 1,044 bytes 0 Removed Water Dancing - was changed to +8% Physical Damage with One Handed weapons, +20 Dex. No longer directly affects accuracy.
  • curprev 04:2604:26, 27 July 2012>Wuumaster 1,044 bytes 0 Removed Water Dancing - was changed to +8% Physical Damage with One Handed weapons, +20 Dex. No longer directly affects accuracy.
  • curprev 04:2604:26, 27 July 2012>Wuumaster 1,044 bytes −33 Removed Water Dancing - was changed to +8% Physical Damage with One Handed weapons, +20 Dex. No longer directly affects accuracy.
  • curprev 03:5703:57, 27 July 2012>Wuumaster 1,077 bytes 0 Removed Perfect Aim - was changed to +15% Projectile Damage, +10 Dex. No longer directly affects Projectile Accuracy
  • curprev 03:5703:57, 27 July 2012>Wuumaster 1,077 bytes 0 Removed Perfect Aim - was changed to +15% Projectile Damage, +10 Dex. No longer directly affects Projectile Accuracy
  • curprev 03:5703:57, 27 July 2012>Wuumaster 1,077 bytes 0 Removed Perfect Aim - was changed to +15% Projectile Damage, +10 Dex. No longer directly affects Projectile Accuracy
  • curprev 03:5703:57, 27 July 2012>Wuumaster 1,077 bytes −32 Removed Perfect Aim - was changed to +15% Projectile Damage, +10 Dex. No longer directly affects Projectile Accuracy

24 July 2012

1 July 2012

18 June 2012

  • curprev 10:3910:39, 18 June 2012>Aezlo 312 bytes 0 Created page with "Dexterity affects and increases Accuracy. Accuracy is compared to enemy evasion when determining if an attack hits or misses. The complete formula is below: chance to hit =..."
  • curprev 10:3910:39, 18 June 2012>Aezlo 312 bytes 0 Created page with "Dexterity affects and increases Accuracy. Accuracy is compared to enemy evasion when determining if an attack hits or misses. The complete formula is below: chance to hit =..."
  • curprev 10:3910:39, 18 June 2012>Aezlo 312 bytes 0 Created page with "Dexterity affects and increases Accuracy. Accuracy is compared to enemy evasion when determining if an attack hits or misses. The complete formula is below: chance to hit =..."
  • curprev 10:3910:39, 18 June 2012>Aezlo 312 bytes +312 Created page with "Dexterity affects and increases Accuracy. Accuracy is compared to enemy evasion when determining if an attack hits or misses. The complete formula is below: chance to hit =..."