Weapon Elemental Damage, Status Ailment Chance: Difference between revisions

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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
<onlyinclude>{{fixme|Weapon Elemental Damage, Status Ailment Chance}}</onlyinclude>{{Passive skill box|Weapon Elemental Damage, Status Ailment Chance}}
| name                  = Weapon Elemental Damage, Status Ailment Chance
| type                  = Basic
| bonuses                =
* 5% chance to Freeze, Shock, and Ignite
* 10% increased Elemental Damage with Weapons
}}</onlyinclude>


'''Weapon Elemental Damage, Status Ailment Chance''' is a [[basic passive skill]] that grants increased [[elemental damage]] with [[weapon]]s and added chance to apply [[shock]], [[freeze]], and [[ignite]].
'''Weapon Elemental Damage, Status Ailment Chance''' is a [[basic passive skill]] that grants increased [[elemental damage]] with [[weapon]]s and added chance to apply [[shock]], [[freeze]], and [[ignite]].

Revision as of 10:02, 29 July 2018

Template:Fixme

Weapon Elemental Damage, Status Ailment Chance
Passive Skill
10% increased Elemental Damage with Attack Skills
10% chance to Freeze, Shock and Ignite [1] [2]

Weapon Elemental Damage, Status Ailment Chance is a basic passive skill that grants increased elemental damage with weapons and added chance to apply shock, freeze, and ignite.

Version history

Version Changes
2.6.0
  • A new Weapon Elemental Damage wheel has been added on the South-East corner of the tree. This is a large source of weapon elemental damage to provide support to more of the ranger-orientated elemental skills.