Wand: Difference between revisions

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Revision as of 08:52, 18 December 2013

Wands are 1h weapons that deal physical damage at range. They have lower dps than 1h melee weapons or bows but higher base critical strike chance. They require Intelligence. The "Increased spell damage" implicit mod on wands is variable and can be rerolled with a blessed orb.

Wands

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Wands Passives

The Basic Passives for Wands include:

  • 8 x Wand Damage (8%)
  • 1 x Wand Damage (15%)
  • 5 x Wand Damage (4%) and Accuracy (8%)
  • 2 x Wand Damage (4%) and Attack Speed (2%)
  • 3 x Wand Elemental Damage (8% Increased Elemental Damage with Wands)
  • 1 x Wand Cold Damage (10% of wand physical dmg added as cold dmg)
  • 1 x Wand Fire Damage (10% of wand physical dmg added as fire dmg)
  • 1 x Wand Lightning Damage (10% of wand physical dmg added as lightning dmg)

The Notable Passives for Wands include:

  • 1 x Elder Power (50% Increased Physical Damage)
  • 1 x Fusillade (6% Increased Wand dmg per Power Charge)
  • 1 x Bullying (Knock Back Enemies if you get a Critical Strike with a Wand)
  • 1 x Wandslinger's Prowess (4% Increased Physical Damage, 8% Increased Attack Speed)


For a total of 26 Wands Passives granting 161% Increased Physical Damage, 40% Increased Accuracy Rating, 24% Increased Elemental Damage with Wands, 12% Increased Attack Speed, 10% of wand physical dmg added as cold dmg, 10% of wand physical dmg added as fire dmg, 10% of wand physical dmg added as lightning dmg and "Knock Back Enemies if you get a Critical Strike with a Wand".

Wands Skills

Single Target Skills

Dexterity Skills : Elemental Hit and Frenzy.

Intelligence Skill : Power Siphon.