Unbreakable

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Unbreakable
Ascendancy Notable Passive Skill
Armour from Equipped Body Armour is doubled
8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits [1]
For the heist boss, see The Unbreakable.

Unbreakable is a notable Ascendancy passive skill for the Juggernaut that doubles the amount of armour the user receives from the equipped body armour and causes a part of armour to mitigate hits of elemental damage.

Version history

Version Changes
3.19.0
  • No longer grants Regenerate 2% of Life per second, 5% reduced Damage taken, or 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.
  • It now grants 8% of Armour applies to Elemental Damage from Hits.
3.13.0
  • The small passive prior to Unbreakable now causes you to Regenerate 0.5% of Life per second (instead of granting 20% increased Stun Duration on Enemies).
3.2.0
  • Removed Cannot be Stunned.
  • Added 2% of Life Regenerated per second, 5% reduced Damage taken, and 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.
2.2.0
  • Added to the game.