Unbreakable: Difference between revisions
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{{for|the heist boss|The Unbreakable}} | {{for|the heist boss|The Unbreakable}} | ||
'''Unbreakable''' is a notable [[Ascendancy passive skill]] for the [[Juggernaut]] that doubles the amount of [[armour]] the user receives from the equipped [[body armour]] and causes a part of armour to mitigate hits of [[elemental damage]]. | '''Unbreakable''' is a notable [[Ascendancy passive skill]] for the [[Juggernaut]] that doubles the amount of [[armour]] the user receives from the equipped [[body armour]] and causes a part of armour to mitigate hits of [[elemental damage]]. | ||
Elemental resistances still apply to elemental hits and are applied prior to the armour component of the damage reduction calculation. Additionally, hits that deal multiple elements will have each element individually scale by armour (rather than the entire hit)<ref>https://www.pathofexile.com/forum/view-thread/3284453</ref>. | |||
If the user also has [[Iron Reflexes]], any evasion rating bonus from the body armour (which gets converted to armour) will '''not''' be doubled. | If the user also has [[Iron Reflexes]], any evasion rating bonus from the body armour (which gets converted to armour) will '''not''' be doubled. | ||
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{{Version history table end}} | {{Version history table end}} | ||
==References== |
Revision as of 14:19, 9 March 2023
Unbreakable
Ascendancy Notable Passive Skill
Armour from Equipped Body Armour is doubled
8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits [1]
8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits [1]
For the heist boss, see The Unbreakable.
Unbreakable is a notable Ascendancy passive skill for the Juggernaut that doubles the amount of armour the user receives from the equipped body armour and causes a part of armour to mitigate hits of elemental damage.
Elemental resistances still apply to elemental hits and are applied prior to the armour component of the damage reduction calculation. Additionally, hits that deal multiple elements will have each element individually scale by armour (rather than the entire hit)[1].
If the user also has Iron Reflexes, any evasion rating bonus from the body armour (which gets converted to armour) will not be doubled.
Version history
Version | Changes |
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3.19.0 |
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3.13.0 |
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3.2.0 |
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2.2.0 |
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