Unbreakable: Difference between revisions

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{{for|the heist boss|The Unbreakable}}
{{for|the heist boss|The Unbreakable}}
'''Unbreakable''' is a notable [[Ascendancy passive skill]] for the [[Juggernaut]] that doubles the amount of [[armour]] the user receives from the equipped [[body armour]] and causes a part of armour to mitigate hits of [[elemental damage]].
'''Unbreakable''' is a notable [[Ascendancy passive skill]] for the [[Juggernaut]] that doubles the amount of [[armour]] the user receives from the equipped [[body armour]] and causes a part of armour to mitigate hits of [[elemental damage]].
==Mechanics==
The prevented damage is the difference between the calculated damage before mitigation and the damage taken after all steps of mitigation if that difference is positive, including not just physical damage reduction and [[Armour]] but also [[Block]] and [[Spell Suppression]].<ref name="DamagePrevented"/> If the user takes more damage than the amount calculated before mitigation, it will not count as "negative" prevented damage.<ref name="DamagePrevented2"/> Physical [[damage taken as]] another damage type will not be considered prevented physical damage.
The keystone [[Divine Shield]] uses the same wording to regenerate energy shield instead.
If the user also has [[Iron Reflexes]], any evasion rating bonus from the body armour (which gets converted to armour) will NOT be doubled.
Petrified Blood's damage spread mechanics do not count as mitigation, and therefore do not contribute to "prevented damage".<ref name="Q&A2021"></ref>


==Version history==
==Version history==
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{{Version history table end}}
{{Version history table end}}
==References==
{{reflist|refs=
<ref name="DamagePrevented">{{cite web|author=Mark_GGG|date=Oct 22, 2021|title=Finally I can now take 105% of Damage from Blocked Hits.|url=https://www.reddit.com/r/pathofexile/comments/qd4crg/finally_i_can_now_take_105_of_damage_from_blocked/hhktpsc/|publisher=Reddit}}</ref>
<ref name="DamagePrevented2">{{cite web|author=Mark_GGG|date=Oct 22, 2021|title=Finally I can now take 105% of Damage from Blocked Hits.|url=https://www.reddit.com/r/pathofexile/comments/qd4crg/finally_i_can_now_take_105_of_damage_from_blocked/hhkl5d4/|publisher=Reddit}}</ref>
<ref name="Q&A2021">{{cite web|author=Community_Team|date=May 19, 2021|title=Game Mechanics Q&A Answers|url=https://www.pathofexile.com/forum/view-thread/3123794|publisher=Official Forum}}</ref>
}}

Revision as of 03:31, 19 August 2022

Unbreakable
Ascendancy Notable Passive Skill
Armour from Equipped Body Armour is doubled
8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits [1]
For the heist boss, see The Unbreakable.

Unbreakable is a notable Ascendancy passive skill for the Juggernaut that doubles the amount of armour the user receives from the equipped body armour and causes a part of armour to mitigate hits of elemental damage.

Version history

Version Changes
3.19.0
  • No longer grants Regenerate 2% of Life per second, 5% reduced Damage taken, or 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.
  • It now grants 8% of Armour applies to Elemental Damage from Hits.
3.13.0
  • The small passive prior to Unbreakable now causes you to Regenerate 0.5% of Life per second (instead of granting 20% increased Stun Duration on Enemies).
3.2.0
  • Removed Cannot be Stunned.
  • Added 2% of Life Regenerated per second, 5% reduced Damage taken, and 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.
2.2.0
  • Added to the game.