The Green Nightmare: Difference between revisions

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>DoomBee
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>Irfy
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* Near [[Fervour]] at the Ranger: 14% chance and 4.9% dodge
* Near [[Fervour]] at the Ranger: 14% chance and 4.9% dodge


Note that conditional elemental resistances, like while holding a shield, does not count.
Note that conditional elemental resistance passives, like while holding a shield, do not count.


==Version history==
==Version history==

Revision as of 14:01, 22 February 2017

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The Green Nightmare is a unique Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..

Drop restrictions

The Green Nightmare can only be obtained by using a Blessing of ChayulaBlessing of ChayulaStack Size: 10Upgrades a breach unique item or breachstone to a more powerful versionRight click this item then left click an applicable breach unique item to upgrade it. on The Green DreamThe Green Dream
Viridian Jewel
Limited to: 1
Radius: Large
Gain (6-10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
We climb like vines up Chayula's arms,
reaching into the world that should be ours.

This item can be transformed with a Blessing of Chayula
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
.

Passive Tree placement

Areas on the passive skill tree beneficial for this jewel are:

  • Near Stamina at the Marauder: 33% chance and 11.55% dodge
  • Near Sentinel at the Scion: 28% chance and 9.8% dodge
  • Near Fatal Toxins between Shadow and Ranger: 22% chance and 7.7% dodge
  • Near Faith and Steel at the Templar: 20% chance and 7% dodge
  • Near Instability at the Witch: 20% chance and 7% dodge
  • Near Golem's Blood at the Duelist: 18% chance and 6.3% dodge
  • Near Mind Drinker at the Shadow: 16% chance and 5.6% dodge
  • Near Fervour at the Ranger: 14% chance and 4.9% dodge

Note that conditional elemental resistance passives, like while holding a shield, do not count.

Version history

Version Changes
2.5.0
  • Introduced to the game.