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[[File:Temporal incursion screenshot.jpg|300px|thumb|right]]
[[File:Temporal incursion screenshot.jpg|300px|thumb|right]]
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A '''temporal incursion''' is a short-duration visit to the past wherein two [[Vaal architect]]s are vying for control of a [[Incursion room|room]] within [[the Temple of Atzoatl]]. The objective is to murder one of the architects so that the other can prevail, thereby altering the Temple in the present time.
'''Temporal incursions''' are short-duration visits to the past.  


==Access==
==Access==
After completing [[No Time like the Present]], [[Alva Valai]] will have a rare chance to spawn in most zones, allowing the player to enter three Incursions - There will be three seperate entrance points throughout any map she spawns in. She does not spawn in [[Vaal side areas]] or if the zone is more than 10 levels lower than the level of the player.<ref name="drop" /> In addition, once the [[Epilogue]] has been reached, a red and green Incursion marker will highlight a single map on the [[Atlas of Worlds]] - Alva will be guaranteed to appear in that area if the corresponding map is used. A new one will be accessible at the start of each real-time day, and standard play through maps can occasionally cause another Incursion marker to appear.
After completing [[No Time like the Present]], [[Alva Valai]] will have a chance to spawn in most zones, allowing the player to enter three Incursions - There will be three separate entrance points throughout any map she spawns in. She does not spawn in side areas or if the zone is more than 10 levels lower than the level of the player.<ref name="drop" /> Alva can also appear in [[map]]s. You can increase the chance of an Alva encounter appearing with related [[Atlas passive tree]] nodes.


Each time players encounter [[Alva Valai]] in the wilderness, she can open a time portal, allowing a visit to an [[incursion room]] in the [[Temple of Atzoatl|ancient Vaal Temple of Atzoatl]] during its construction.
Each time players encounter [[Alva Valai]] in the wilderness, she can open a time portal, allowing a visit to an [[incursion room]] in the [[Temple of Atzoatl|ancient Vaal Temple of Atzoatl]] during its construction.
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{{main|incursion room}}
{{main|incursion room}}
Players have a short time, initially 10 seconds, to spend in each temporal incursion. During this time, they can (in descending order of priority):
Players have a short time, initially 10 seconds, to spend in each temporal incursion. During this time, they can (in descending order of priority):
*Kill one of two [[Vaal Architect]]s who guide the temple's construction. This will either change the room in the present-day Temple of Atzoatl to a different type with different features, or upgrade it to the second or third tier of the same room for better loot. Damaging the Architect does not extend the incursion duration.
*Kill one of two [[Vaal Architect]]s who guide the temple's construction. This will either change the room in the present-day Temple of Atzoatl to a different type with the surviving architect's theme, or upgrade it to the second or third tier of the same theme and improve rewards. Damaging the Architect extends the incursion duration.
*Pick up a {{il|Stone of Passage}} that drops as loot and use it to open one of the locked (red) doors. This will open the corresponding passage in the present-day Temple of Atzoatl, allowing the player to access more of the dungeon.
*Pick up a {{il|Stone of Passage}} that drops as loot and use it to open one of the locked (red) doors. This will open the corresponding passage in the present-day Temple of Atzoatl, allowing the player to access more of the dungeon. These are guarded by [[rare]] monsters.
*Kill monsters to extend the incursion duration and gain loot. The loot will drop all at once after the end of the incursion.
*Kill monsters to extend the incursion duration and gain loot. The loot will drop all at once after the end of the incursion.
Note that you cannot get the same incursion room more than once in a single area. Killed architects cannot be re-encountered for the entirety of that temple cycle.


==Temple of Atzoatl==
==Temple of Atzoatl==
After 11 incursions, the completed [[Temple of Atzoatl]] dungeon can be entered and looted. Which rooms are accessible and what they contain depends on the player's actions during the incursions.
After 12 incursions, the completed [[Temple of Atzoatl]] dungeon can be entered and looted. Which rooms are accessible and what they contain depends on the player's actions during the incursions.
 
You can also select "Take Temple Chronicle" to itemize the completed Temple of Atzoatl into a {{il|Chronicle of Atzoatl}}, which can be used to open an instance to that Temple of Atzoatl using a [[map device]]. You must be able to access a map device to use this function.
 
==Related Atlas passive skills==
{{Query base passive skills
|q_where=
  passive_skills.ID LIKE "%Atlas%" AND
  (passive_skills.ID LIKE "%alva%" OR passive_skills.stat_text LIKE "%Alva%" OR passive_skills.ID = "atlas_keystone_random_master_missions") AND
  passive_skills.ID NOT LIKE "%mastery%"
}}
 
==Related Scarabs==
{{Query base items
|q_where=
  items.class_id="MapFragment"
  AND items.name LIKE "Incursion Scarab%"
|large=1
|description=1
}}


==Version history==
==Version history==
{{VersionHistoryTable|table=|width=100%}}
{{Version history table header}}
{{VersionHistoryRow|3.5.0}}
{{Version history table row|3.19.1|
* Reintroduced to the game.
* Improved the outcome odds for the {{il|Tainted Orb of Fusing}}, {{il|Tainted Jeweller's Orb}} and {{il|Tainted Mythic Orb}}.
{{VersionHistoryRow|3.3.0}}
}}
* Introduced to the game.
{{Version history table row|3.14.0|
|}
* Alva can now convert your completed and ready-to-run Temple of Atzoatl into an tradeable object that can be consumed in the [[Map Device]]. You will need access to the Map Device to use this convert function.
*The "Monsters Killed" progress bar in Temporal Incursions has been updated slightly, to make it easier to see if you have killed all of the Monsters in the Incursion.
}}
{{Version history table row|3.13.1e|
* Sirus, Awakener of Worlds and The Shaper can no longer appear in The Sacred Grove, Temporal Incursions, Syndicate Laboratories and Conquerors arenas.
}}
{{Version history table row|3.11.0|
* Fixed a bug where leaving a [[map]] where [[Alva]] was present for an extended period of time could prevent you from doing any remaining '''Incursions''' when you returned.
* Fixed a bug where dying in a [[map]] where [[Alva]] was present could under certain circumstances prevent you from doing any remaining '''Incursions''' when you returned.
}}
{{Version history table row|3.7.0|
* It now requires 12 separate Incursions to enter the Temple of Atzoatl in the present (up from 11). This gives you an extra attempt to upgrade or change a room before you enter the Temple with Alva.
}}
{{Version history table row|3.5.0|
* Reintroduced to the game as a core mechanic.
}}
{{Version history table row|3.3.0|
* Introduced to the game as part of [[Incursion league]].
}}
{{Version history table end}}


==References==
==References==
{{reflist|refs=
{{reflist|refs=
<ref name="drop">{{cite web|author=Geistermeister|date=June 02, 2018|title=Alva Valai does not spawn in every area. Areas that are 10 levels below your own level do not have her. h|url=https://www.reddit.com/r/pathofexile/comments/8nyzvt/alva_valai_does_not_spawn_in_every_area_areas/|publisher=Reddit|accessdate=June 10, 2018}}</ref>
<ref name="drop">{{cite web|author=Geistermeister|date=June 2, 2018|title=Alva Valai does not spawn in every area. Areas that are 10 levels below your own level do not have her. h|url=https://www.reddit.com/r/pathofexile/comments/8nyzvt/alva_valai_does_not_spawn_in_every_area_areas/|publisher=Reddit|accessdate=June 10, 2018}}</ref>
}}
}}


[[Category:Incursions]]
[[Category:Incursions]]

Revision as of 00:22, 31 March 2024

A temporal incursion is a short-duration visit to the past wherein two Vaal architects are vying for control of a room within the Temple of Atzoatl. The objective is to murder one of the architects so that the other can prevail, thereby altering the Temple in the present time.

Access

After completing No Time like the Present, Alva Valai will have a chance to spawn in most zones, allowing the player to enter three Incursions - There will be three separate entrance points throughout any map she spawns in. She does not spawn in side areas or if the zone is more than 10 levels lower than the level of the player.[1] Alva can also appear in maps. You can increase the chance of an Alva encounter appearing with related Atlas passive tree nodes.

Each time players encounter Alva Valai in the wilderness, she can open a time portal, allowing a visit to an incursion room in the ancient Vaal Temple of Atzoatl during its construction.

During the Incursion League, she would appear in almost every zone, but would only allow access to one Incursion per zone as opposed to the current three.

Incursion rooms

Main page: incursion room

Players have a short time, initially 10 seconds, to spend in each temporal incursion. During this time, they can (in descending order of priority):

  • Kill one of two Vaal Architects who guide the temple's construction. This will either change the room in the present-day Temple of Atzoatl to a different type with the surviving architect's theme, or upgrade it to the second or third tier of the same theme and improve rewards. Damaging the Architect extends the incursion duration.
  • Pick up a Stone of PassageStone of PassageThis item can be placed into an Altar of Passage to create a connection between two adjacent rooms in the Temple of Atzoatl. This item will drop on the ground when leaving an Incursion. that drops as loot and use it to open one of the locked (red) doors. This will open the corresponding passage in the present-day Temple of Atzoatl, allowing the player to access more of the dungeon. These are guarded by rare monsters.
  • Kill monsters to extend the incursion duration and gain loot. The loot will drop all at once after the end of the incursion.

Note that you cannot get the same incursion room more than once in a single area. Killed architects cannot be re-encountered for the entirety of that temple cycle.

Temple of Atzoatl

After 12 incursions, the completed Temple of Atzoatl dungeon can be entered and looted. Which rooms are accessible and what they contain depends on the player's actions during the incursions.

You can also select "Take Temple Chronicle" to itemize the completed Temple of Atzoatl into a Chronicle of AtzoatlChronicle of Atzoatl"Grand plans were laid for a place called Atzoatl, though fierce bickering between its Architects is said to have stifled its development." - Icius Perandus, Antiquities Collection, Research ReportRight click this item to view the Temple of Atzoatl.
Can be used in a personal Map Device to open portals to the Temple of Atzoatl in the present day.
, which can be used to open an instance to that Temple of Atzoatl using a map device. You must be able to access a map device to use this function.

Related Atlas passive skills

NameStats
Incursion Item Quantity
5% increased Quantity of Items dropped in Incursions in your Maps [1] [2] [3] [4]
Incursion Mission Chance
Your Maps have +8% chance to contain Alva [1] [2] [3] [4] [5] [6] [7] [8] [9]
Your Maps have +10% chance to contain Alva [3] [4]
Incursion Pack Size
Incursions in your Maps have 5% increased Pack Size [1] [2] [3] [4]
Incursion Upgrade Chance
Killing non-resident Architects in your Maps has 10% chance to add
an additional Upgrade Tier to the surviving Architect's Room [1]
Archaeology Tour
Your Maps have 100% increased chance to contain Alva [1]
Artefacts of the Vaal
Your Maps with Incursions always have four Incursions [1]
Contested Development
Killing resident Architects in your Maps adds their Upgrade Tier to the surviving Architect's Room [1]
Just in Time!
Your Maps have +20% chance to contain Alva [1]
Resource Reallocation
Killing non-resident Architects in your Maps has 40% chance to add
an additional Upgrade Tier to the surviving Architect's Room [1]
The Perpetual Search
[DNT] Final Map Bosses in your Maps have 12% chance to drop
an additional basic Incursion Scarab [1]
Time Dilation
Time gained from Kills is Doubled for Incursions in your Maps
Incursions in your Maps have 33% chance for all Monsters to be at least Magic [1]
Treasure HuntIncursions in your Maps contain Cursed Treasures [1]
Vaal Oligarchs
Incursions in your Maps contain a Vaal Flesh Merchant [1]

Related Scarabs

ItemEffect(s)
Incursion ScarabIncursion ScarabStack Size: 20Area contains AlvaUncover the secrets of the Vaal one incursion at a time.Can be used in a personal Map Device to add modifiers to a Map.Area contains Alva
Incursion Scarab of ChampionsIncursion Scarab of ChampionsStack Size: 20Incursions in Area have a 35% chance for all Monsters to be at least Magic
Incursions in Area have 15% increased Pack Size
Only the best served in Atzoatl.Can be used in a personal Map Device to add modifiers to a Map.
Incursions in Area have a 35% chance for all Monsters to be at least Magic
Incursions in Area have 15% increased Pack Size
Incursion Scarab of InvasionIncursion Scarab of InvasionStack Size: 20Area contains 12-16 additional packs of Incursion MonstersA gate, once opened, may swing in either direction.Can be used in a personal Map Device to add modifiers to a Map.Area contains 12-16 additional packs of Incursion Monsters
Incursion Scarab of TimelinesIncursion Scarab of TimelinesStack Size: 20Final Architect slain in Area will drop an Itemised Temple
Itemised Temples dropped in Area are generated based on current Temple layout, but with randomised room tiers
They say if you go far enough, you will meet yourself...Can be used in a personal Map Device to add modifiers to a Map.
Final Architect slain in Area will drop an Itemised Temple
Itemised Temples dropped in Area are generated based on current Temple layout, but with randomised room tiers

Version history

Version Changes
3.19.1
  • Improved the outcome odds for the Tainted Orb of FusingTainted Orb of FusingStack Size: 20Unpredictably adds or removes a link to the largest group of linked sockets on a corrupted itemRight click this item then left click a corrupted socketed item to apply it., Tainted Jeweller's OrbTainted Jeweller's OrbStack Size: 20Unpredictably adds or removes a socket on a corrupted itemRight click this item then left click a corrupted socketed item to apply it. and Tainted Mythic OrbTainted Mythic OrbStack Size: 20Unpredictably either upgrades a corrupted item to unique rarity or destroys itRight click this item then left click a corrupted item to apply it. Cannot apply to Maps..
3.14.0
  • Alva can now convert your completed and ready-to-run Temple of Atzoatl into an tradeable object that can be consumed in the Map Device. You will need access to the Map Device to use this convert function.
  • The "Monsters Killed" progress bar in Temporal Incursions has been updated slightly, to make it easier to see if you have killed all of the Monsters in the Incursion.
3.13.1e
  • Sirus, Awakener of Worlds and The Shaper can no longer appear in The Sacred Grove, Temporal Incursions, Syndicate Laboratories and Conquerors arenas.
3.11.0
  • Fixed a bug where leaving a map where Alva was present for an extended period of time could prevent you from doing any remaining Incursions when you returned.
  • Fixed a bug where dying in a map where Alva was present could under certain circumstances prevent you from doing any remaining Incursions when you returned.
3.7.0
  • It now requires 12 separate Incursions to enter the Temple of Atzoatl in the present (up from 11). This gives you an extra attempt to upgrade or change a room before you enter the Temple with Alva.
3.5.0
  • Reintroduced to the game as a core mechanic.
3.3.0

References