Talk:Stun: Difference between revisions
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>Kordloperdlo |
(→What is the relation of stunning and projectile count?: Link to Help:Signatures in unsigned message.) |
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Or, additional 10% chance to stun per projectile?<br> | Or, additional 10% chance to stun per projectile?<br> | ||
For example, if I have 10 projectiles (with the skill Barrage, for example), and 10% chance to stun, then almost all of my attacks will stun? | For example, if I have 10 projectiles (with the skill Barrage, for example), and 10% chance to stun, then almost all of my attacks will stun? | ||
<small> | <small>—Preceding [[Help:Signatures|unsigned]] comment added by [[User:Dndmpdju9kvo4fwpxn5|Dndmpdju9kvo4fwpxn5]] ([[User talk:Dndmpdju9kvo4fwpxn5|talk]] • [[Special:Contributions/Dndmpdju9kvo4fwpxn5|contribs]]) 19:14, 25 September 2020 (UTC)</small><!-- Template:Unsigned --> | ||
: Stun chance is applied each time the target takes damage. Therefore, stun chance is determined based on the amount of damage inflicted by each [[hit]]. I don't know what thing in the game gives an "additional 10% chance to stun", but assuming it does exist, that 10% would be added to the stun chance for each hit. —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 22:47, 26 September 2020 (UTC) | : Stun chance is applied each time the target takes damage. Therefore, stun chance is determined based on the amount of damage inflicted by each [[hit]]. I don't know what thing in the game gives an "additional 10% chance to stun", but assuming it does exist, that 10% would be added to the stun chance for each hit. —[[User:Vinifera7|Vini]] ([[User talk:Vinifera7|t]]|[[Special:Contributions/Vinifera7|c]]) 22:47, 26 September 2020 (UTC) | ||
{{main|Stun#Mechanics}} | {{main|Stun#Mechanics}} | ||
:{{c|help|The chance to stun is based off the damage done in a single hit compared to the target's maximum [[life]]. The default length of stuns is '''350ms'''. A significantly long stun duration ('''700+ ms''') will also display a swirling circle above the character or monster.}} --[[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 06:27, 27 September 2020 (UTC) | :{{c|help|The chance to stun is based off the damage done in a single hit compared to the target's maximum [[life]]. The default length of stuns is '''350ms'''. A significantly long stun duration ('''700+ ms''') will also display a swirling circle above the character or monster.}} --[[User:Kordloperdlo|Kordloperdlo]] ([[User talk:Kordloperdlo|talk]]) 06:27, 27 September 2020 (UTC) |
Latest revision as of 15:03, 15 May 2023
What is the relation of stunning and projectile count?
What is the relation of stunning and projectile count?
For example, what does "additional 10% chance to stun" mean?
Additional 10% chance to stun per attack?
Or, additional 10% chance to stun per projectile?
For example, if I have 10 projectiles (with the skill Barrage, for example), and 10% chance to stun, then almost all of my attacks will stun?
—Preceding unsigned comment added by Dndmpdju9kvo4fwpxn5 (talk • contribs) 19:14, 25 September 2020 (UTC)
- Stun chance is applied each time the target takes damage. Therefore, stun chance is determined based on the amount of damage inflicted by each hit. I don't know what thing in the game gives an "additional 10% chance to stun", but assuming it does exist, that 10% would be added to the stun chance for each hit. —Vini (t|c) 22:47, 26 September 2020 (UTC)
Main page: Stun#Mechanics
- The chance to stun is based off the damage done in a single hit compared to the target's maximum life. The default length of stuns is 350ms. A significantly long stun duration (700+ ms) will also display a swirling circle above the character or monster. --Kordloperdlo (talk) 06:27, 27 September 2020 (UTC)