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  • monster at the player's level. Chance to Avoid X Damage is separate from evasion and chance to hit, and does not contribute to the calculation. As avoidance...
    15 KB (1,249 words) - 23:12, 11 May 2024
  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
    9 KB (844 words) - 16:53, 12 May 2024
  • seconds Passive Effect: Damage Reflection 2% of Physical Damage taken reflected to Attacker 2% of Elemental Damage taken reflected to Attacker Note: "Attacker"...
    12 KB (3,164 words) - 13:40, 28 January 2024
  • per second as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2...
    16 KB (3,504 words) - 23:13, 11 May 2024
  • Attack Damage for every 200 Fire Damage taken from Hits Recently (10-20)% of Cold Damage taken as Fire Damage (10-20)% of Lightning Damage taken as Fire...
    730 bytes (3 words) - 23:51, 7 February 2023
  • Chaos damage (category Damage types) (section Damage taken as Chaos Damage)
    chaos damage by a percentage. Unique items that convert damage to chaos damage. Unique items that add a portion of other damage types as chaos damage. Unique...
    12 KB (1,334 words) - 16:50, 12 May 2024
  • Physical damage is mitigated by armour (against hits) and physical damage reduction. Chaos damage is not elemental, thus "+% to all Elemental Resistances"...
    21 KB (3,355 words) - 23:16, 11 May 2024
  • Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as Chaos Damage...
    546 bytes (42 words) - 15:37, 12 September 2022
  • evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary. The...
    7 KB (421 words) - 16:53, 12 May 2024
  • will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively. Cannot Evade (e.g. Unwavering Stance)...
    8 KB (534 words) - 23:19, 11 May 2024
  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
    15 KB (2,899 words) - 16:51, 12 May 2024
  • when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental resistances...
    17 KB (1,729 words) - 23:25, 11 May 2024
  • Hit (redirect from Self-damage) (section Self-damage)
    be useful for effects that require taking damage (e.g. Cast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger Icon: ! Level:...
    9 KB (4,815 words) - 18:56, 11 May 2024
  • during its effect (25-34)% less Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed Additional...
    7 KB (2,993 words) - 21:05, 1 January 2024
  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    lightning damage. Unique items that cause non-lightning damage to be taken as lightning damage. Unique items that add a percentage of the lightning damage as...
    15 KB (3,037 words) - 16:52, 12 May 2024
  • Shocked Ground and Summon Skitterbots, apply shock without dealing damage. When non-lightning damage taken as lightning damage, the lightning damage can scale...
    14 KB (1,436 words) - 23:35, 11 May 2024
  • be troublesome for some players: Monsters Reflect %X of Physical Damage Monsters Reflect %X of Elemental Damage Players cannot Regenerate Life, Mana or Energy...
    14 KB (2,176 words) - 20:05, 16 April 2024
  • equipped as helmets. These items can only be found in certain event league and cannot migrate out of the league (this list excludes special editions of unique...
    1 KB (46 words) - 14:02, 8 February 2024
  • Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace...
    15 KB (1,440 words) - 23:21, 11 May 2024
  • element and One Added # damage mod of one element> Adds (25-30) to (40-45) Cold Damage to Spells and Attacks Adds (25-30) to (40-45) Fire Damage to Spells...
    735 bytes (16 words) - 15:12, 2 January 2023
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