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  • 110%Requires Level 18Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.Strength's Damage bonus...
    9 KB (844 words) - 16:53, 12 May 2024
  • see Water elemental. Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental...
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  • equipped as helmets. These items can only be found in certain event league and cannot migrate out of the league (this list excludes special editions of unique...
    1 KB (46 words) - 14:02, 8 February 2024
  • Damage Chains +1 Times Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield Buff grants Immunity to Shock Additional Effects From 1-20%...
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  • Hit (redirect from On Hit) (section On/when hit effects)
    Titanium Spirit ShieldChance to Block: 25% Energy Shield: (147-200) Movement Speed: -3%Requires Level 68, 159 Int(10-15)% Chance to Block Spell Damage (120-160)%...
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  • Harmonic Spirit ShieldChance to Block: 23% Energy Shield: (179-231) Movement Speed: -3%Requires Level 65, 159 Int(10-15)% increased Spell Damage(210-250)%...
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  • temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as glowing...
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  • aura that grants extra cold damage based on physical damage to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (16-25)% of Physical...
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  • (250-350)% increased Armour, Evasion and Energy Shield Recover (3-5)% of Life on Kill Recover (3-5)% of Energy Shield on Kill -(6-4)% to all Resistances for...
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  • class of two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier...
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  • of Corruption) or sources of randomly corrupted items (e.g. Vaal side area and Strongbox). Any rarity of regular jewels can corrupt into any of the corresponding...
    817 bytes (98 words) - 23:30, 11 May 2024
  • weapon. Base attack time while unarmed is 0.83s, while shield skills such as Shield CrushShield CrushAttack, AoE, Physical, Melee Level: (1-20) Cost: 8...
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  • Strength and/or All Attributes and X% increased Strength and/or Attributes modifiers. Many implicit modifiers provide base strength on items: Weapons and armour...
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  • does not bypass Minions' Energy Shield Minions have (50-100)% faster start of Energy Shield Recharge While Minions have Energy Shield, their Hits Ignore Monster...
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  • of charges and spend different amount per sip depending on flask type. These parameters can be altered with modifiers on equipment, flasks and passive skills...
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  • tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available...
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  • Eard Sorcerer BootsEnergy Shield: (106-160)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield (50-80)% increased Energy Shield 30% increased Movement...
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  • (250-350)% increased Armour, Evasion and Energy Shield Recover (3-5)% of Life on Kill Recover (3-5)% of Energy Shield on Kill -(6-4)% to all Resistances for...
    9 KB (2,005 words) - 23:24, 11 May 2024
  • base Dexterity and/or All Attributes and X% increased Dexterity and/or Attributes modifiers. Many implicit modifiers provide base dexterity on items: Weapons...
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  • Kill (redirect from On kill) (section On/when kill effects)
    15 Feast of Flesh every 5 seconds (180-220)% increased Energy Shield 10% chance for Energy Shield Recharge to start when you use a Skill Eldritch Battery...
    4 KB (2,745 words) - 23:29, 11 May 2024
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