Spawn (monster type)
A spawn is a smaller, less-developed version of a sea witch that is unable to use spells. Together with sea witches, they are collectively referred to as "siren spawn" in the Menagerie Depths. Spawn typically resist cold damage.
Classification
Bestiary classification of spawn:
- Genus: Spawn
- Group: Cephalopods
- Family: The Deep
Variations
Name | Location | Special Attributes |
---|---|---|
Cursed Spawn | The Fetid Pool, The Submerged Passage, The Cavern of Anger | N/A |
Siren's Spawn | The Flooded Depths | N/A |
Flesh Eater | N/A | N/A |
Fathom Screamer | The Ship Graveyard Cave | N/A |
Slimy Bloodsucker | The Ship Graveyard, The Cavern of Wrath, The Cavern of Anger | N/A |
Unstable Larva | The Ship Graveyard, The Cavern of Anger | Explodes |
Venomous Spawn | N/A | Uses Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Slimy Nemesis | The Caverns | Uses Phase RunPhase RunSpell, Duration, Movement, Physical, Travel Level: (1-20) Cost: (8-13) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds Base secondary duration is 0.20 seconds (30-39)% increased Movement Speed (20-30)% more Melee Physical Damage 100% increased Skill Duration per Frenzy Charge removed Grants Phasing 100% increased Stealth Additional Effects From 1-20% Quality: (0.5-10)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |