Solar Guard: Difference between revisions
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'''Solar Guard''' is a [[monster]] that able to find in [[The Solaris Temple]] related areas. It is a [[golem (monster type)|golem]] (internal name: "Holy Fire Elemental", while [[fire golem]] also has an internal name "fire elemental"). It has its own internal subtype "HolyFireElementalSolarisChampion". The 3D model is resemble to a [[humanoid]] but it does not have {{code|humanoid}} tags (for the dev internal use), but have {{code|construct, stone_construct, templar}} internal tags. Solar Guard is similar to [[Prayer Guard]] that can be found in [[The Chamber of Innocence]]. | '''Solar Guard''' is a [[monster]] that able to find in [[The Solaris Temple]] related areas. It is a [[golem (monster type)|golem]] (internal name: "Holy Fire Elemental", while [[fire golem]] also has an internal name "fire elemental"). It has its own internal subtype "HolyFireElementalSolarisChampion". The 3D model is resemble to a [[humanoid]] but it does not have {{code|humanoid}} tags (for the dev internal use), but have {{code|construct, stone_construct, templar}} internal tags. Solar Guard is similar to [[Prayer Guard]] that can be found in [[The Chamber of Innocence]], but larger in 3d model and apparently stronger as a spectre . | ||
Like [[Solar Elemental]]s, the less powerful versions, they have [[fire resistance]], the ability to cast yellow Fireballs as well as an instantaneous beam-attack which - upon impact - deals a great amount of [[AoE]] damage. Both attacks deal [[fire damage]]. | Like [[Solar Elemental]]s, the less powerful versions, they have [[fire resistance]], the ability to cast yellow Fireballs as well as an instantaneous beam-attack which - upon impact - deals a great amount of [[AoE]] damage. Both attacks deal [[fire damage]]. |
Revision as of 15:50, 18 February 2022
Solar Guard | |||
Location(s) | The Harbour Bridge The Solaris Concourse The Solaris Temple Level 1 (Act 8) The Solaris Temple Level 2 (Act 8) | ||
Damage | Extra Fire Damage | ||
Resistance(s) | Fire | ||
Skill(s) | Fireball Beam |
Solar Guard is a monster that able to find in The Solaris Temple related areas. It is a golem (internal name: "Holy Fire Elemental", while fire golem also has an internal name "fire elemental"). It has its own internal subtype "HolyFireElementalSolarisChampion". The 3D model is resemble to a humanoid but it does not have humanoid
tags (for the dev internal use), but have construct, stone_construct, templar
internal tags. Solar Guard is similar to Prayer Guard that can be found in The Chamber of Innocence, but larger in 3d model and apparently stronger as a spectre .
Like Solar Elementals, the less powerful versions, they have fire resistance, the ability to cast yellow Fireballs as well as an instantaneous beam-attack which - upon impact - deals a great amount of AoE damage. Both attacks deal fire damage.
Due to their powerful nature they make a great target for Raise SpectreRaise SpectreSpell, Minion
Level: (1-20)
Cost: (15-28) Mana
Cast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised Spectres
Minions have +30% to all Elemental Resistances
55% more Minion Movement Speed
Minion Movement Speed is Capped
Minions have (105-776) additional Accuracy Rating
Raised Spectres are Level (28-70)
Additional Effects From 1-20% Quality:
Minions have +(1-20)% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and are often supported with gems to further enhance their damage.
Abilities
- Fireball
- Beam
- Resists Fire
Areas
- The Solaris Temple Level 1 (Act 8)
- The Solaris Temple Level 2 (Act 8)
- The Solaris Concourse
- The Harbour Bridge
Version history
Version | Changes |
---|---|
3.4.2 |
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3.0.0? |
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