Skull Cracking: Difference between revisions

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(3.16 changes + version history)
(→‎Version history: Place Template:Undocumented at the end of a statement as an inline note.)
 
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.16.0}}
{{Version history table row|3.16.0|
* (Undocumented):
* {{Undocumented}}
**Now grants {{c|mod|36% increased Physical Damage with Maces or Sceptres}} (up from 30%).
**Now grants {{c|mod|36% increased Physical Damage with Maces or Sceptres}} (up from 30%).
**Now grants {{c|mod|Mace or Sceptre Attacks deal 36% increased Damage with Ailments}} (up from 30%).
**Now grants {{c|mod|Mace or Sceptre Attacks deal 36% increased Damage with Ailments}} (up from 30%).
Line 22: Line 22:
**No longer grants {{c|mod|Hits that Stun Enemies have Culling Strike}}.
**No longer grants {{c|mod|Hits that Stun Enemies have Culling Strike}}.


{{Version history table row|3.10.0}}
}}
*(Undocumented):
{{Version history table row|3.10.0|
* {{Undocumented}}
**No longer grants {{c|mod|30% increased damage with Ailments from Attack Skills while wielding a Mace or Sceptres}}.
**No longer grants {{c|mod|30% increased damage with Ailments from Attack Skills while wielding a Mace or Sceptres}}.
***Instead, it now grants {{c|mod|Mace or Sceptre Attacks deal 30% increased Damage with Ailments}}.
***Instead, it now grants {{c|mod|Mace or Sceptre Attacks deal 30% increased Damage with Ailments}}.


{{Version history table row|3.8.0}}
}}
*(Undocumented):
{{Version history table row|3.8.0|
* {{Undocumented}}
**No longer grants {{c|mod|30% increased Physical Damage with Maces}}.
**No longer grants {{c|mod|30% increased Physical Damage with Maces}}.
***Instead, it now grants {{c|mod|30% increased Physical Damage with Maces or Sceptres}}.
***Instead, it now grants {{c|mod|30% increased Physical Damage with Maces or Sceptres}}.
Line 36: Line 38:
***Instead, it now grants {{c|mod|30% increased damage with Ailments from Attack Skills while wielding a Mace or Sceptres}}
***Instead, it now grants {{c|mod|30% increased damage with Ailments from Attack Skills while wielding a Mace or Sceptres}}


{{Version history table row|3.7.0}}
}}
*(Undocumented):
{{Version history table row|3.7.0|
* {{Undocumented}}
**Now grants {{c|mod|30% increased Physical Damage with Maces}} (up from 22%).
**Now grants {{c|mod|30% increased Physical Damage with Maces}} (up from 22%).
**Now grants {{c|mod|30% increased damage with Ailments from Attack Skills while wielding a Mace}} (up from 22%).
**Now grants {{c|mod|30% increased damage with Ailments from Attack Skills while wielding a Mace}} (up from 22%).


{{Version history table row|3.0.0}}
}}
*(Undocumented):
{{Version history table row|3.0.0|
**Now grants {{c|mod|22% increased damage with Ailments from Attack Skills while wielding a Mace}}.
* Now grants {{c|mod|22% increased damage with Ailments from Attack Skills while wielding a Mace}}. {{Undocumented}}


{{Version history table row|1.3.0}}
}}
{{Version history table row|1.3.0|
* Skull Cracking also grants culling strike on hits that stun. Damage reduced from 24% to 22%.
* Skull Cracking also grants culling strike on hits that stun. Damage reduced from 24% to 22%.
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. Special bonuses have been added to some notable passives in those areas.
* Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. Special bonuses have been added to some notable passives in those areas.
|}
}}
{{Version history table end}}

Latest revision as of 15:43, 9 April 2023

Skull Cracking
Notable Passive Skill
36% increased Physical Damage with Maces or Sceptres
12% reduced Enemy Stun Threshold with Maces or Sceptres
Mace or Sceptre Attacks deal 36% increased Damage with Ailments [1]

Skull Cracking is a notable passive skill that grants increased physical damage with maces. It also grants reduced enemy stun threshold with maces.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilBlack OilOpalescent OilSkull Cracking
36% increased Physical Damage with Maces or Sceptres
12% reduced Enemy Stun Threshold with Maces or Sceptres
Mace or Sceptre Attacks deal 36% increased Damage with Ailments

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 36% increased Physical Damage with Maces or Sceptres (up from 30%).
    • Now grants Mace or Sceptre Attacks deal 36% increased Damage with Ailments (up from 30%).
    • Now grants 12% reduced Enemy Stun Threshold with Maces or Sceptres (up from 10%).
    • No longer grants Hits that Stun Enemies have Culling Strike.


3.10.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 30% increased damage with Ailments from Attack Skills while wielding a Mace or Sceptres.
      • Instead, it now grants Mace or Sceptre Attacks deal 30% increased Damage with Ailments.


3.8.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 30% increased Physical Damage with Maces.
      • Instead, it now grants 30% increased Physical Damage with Maces or Sceptres.
    • No longer grants 10% reduced Enemy Stun Threshold with Maces.
      • Instead, it now grants 10% reduced Enemy Stun Threshold with Maces or Sceptres.
    • No longer grants 30% increased damage with Ailments from Attack Skills while wielding a Mace.
      • Instead, it now grants 30% increased damage with Ailments from Attack Skills while wielding a Mace or Sceptres


3.7.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 30% increased Physical Damage with Maces (up from 22%).
    • Now grants 30% increased damage with Ailments from Attack Skills while wielding a Mace (up from 22%).


3.0.0
  • Now grants 22% increased damage with Ailments from Attack Skills while wielding a Mace. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]


1.3.0
  • Skull Cracking also grants culling strike on hits that stun. Damage reduced from 24% to 22%.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. Special bonuses have been added to some notable passives in those areas.