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[[File:Shocked.png|left]]
[[File:Shocked.png|left]]
'''Shock''' is an elemental [[Status Ailment]] associated with [[Lightning]] that causes the affected target to take increased [[damage]] from all sources.
'''Shock''' is an elemental [[status ailment]] associated with [[lightning]] that causes the affected target to take increased [[damage]] from all sources.


Whereas most status ailments do not stack cumulatively, a single target can have up to three Shock effects simultaneously. Each Shock level causes the affected target to take 40% more damage, up to a total of 120%. For this reason, Shock can be an extremely dangerous status ailment.
Whereas most status ailments do not stack cumulatively, a single target can have up to three shock effects simultaneously. Each shock level causes the affected target to take 40% more damage, up to a total of 120%. For this reason, shock can be an extremely dangerous status ailment.


Shock is typically inflicted by [[Critical Strike]]s of Lightning Damage. There are other ways for Shock to be applied as well. Targets [[curse]]d with {{sl|Conductivity}} have a chance to be Shocked when hit with any Lightning damage. The {{sl|Arc}} [[skill]] has a built-in chance to Shock targets.
Shock is typically inflicted by [[critical strike]]s of lightning damage. There are other ways for shock to be applied as well. Targets [[curse]]d with {{sl|Conductivity}} have a chance to be shocked when hit with any lightning damage. The {{sl|Arc}} [[skill]] has a built-in chance to shock targets.


The base duration of Shock is proportional to the damage dealt by the initial hit of Lightning Damage.
The base duration of shock is proportional to the damage dealt by the initial hit of lightning damage relative to the target's maximum [[life]].


Let ''N'' be the Lightning Damage dealt and ''L'' be the target's maximum [[Life]]. The Shock duration ''D'' in milliseconds is then given by:
Let ''N'' be the lightning damage dealt and ''L'' be the target's effective maximum life.{{efn|A [[monster]]'s effective maximum life is its maximum life without [[party]] scaling.<ref name=mechanics />}}{{efn|The effective maximum life for a target with [[Chaos Inoculation]] is what its maximum life would be it did not have Chaos Inoculation.<ref name=mechanics />}} The shock duration ''D'' in milliseconds is then given by:
  If N > L ÷ 3, then N = L ÷ 3
  If N > L ÷ 3, then N = L ÷ 3
  D = N ÷ ( L ÷ 100 ) × 276ms
  D = N ÷ ( L ÷ 100 ) × 276ms


If the duration would be less than 300 milliseconds, the Shock effect is not applied. The maximum, unmodified Shock duration from Lightning Damage is 9.2 seconds.
If the duration would be less than 300 milliseconds, the shock effect is not applied. The maximum, unmodified shock duration from lightning damage is 9.2 seconds.<ref name=mechanics />


When playing in a party, a monster's max life is treated as being the same as it would be in a single player game for the purposes of calculating these durations.
==Notes==
{{notelist}}
 
==References==
{{reflist|refs=
<ref name=mechanics>{{cite web|author=Malice|date=November 13, 2011|title=Mechanics thread|url=http://www.pathofexile.com/forum/view-thread/11707#p216023|publisher=Official Path of Exile Forums|accessdate=July 5, 2013}}</ref>
}}


[[Category:Status ailments]]
[[Category:Status ailments]]

Revision as of 19:01, 5 July 2013

For the notable passive skill, see Shock (passive skill).
A Shocked zombie on the Terraces
File:Shocked.png

Shock is an elemental status ailment associated with lightning that causes the affected target to take increased damage from all sources.

Whereas most status ailments do not stack cumulatively, a single target can have up to three shock effects simultaneously. Each shock level causes the affected target to take 40% more damage, up to a total of 120%. For this reason, shock can be an extremely dangerous status ailment.

Shock is typically inflicted by critical strikes of lightning damage. There are other ways for shock to be applied as well. Targets cursed with Conductivity have a chance to be shocked when hit with any lightning damage. The Module Error: Too many skills found with q_where = skill.active_skill_name="Arc". Please choose only one of the following ids:
VaalArcBossSideArea - Deals (1-46) to (3-138) Lightning Damage, 50% reduced Skill Range, 10% chance to Shock enemies, Chains +(10-20) Times (page)
ShrineArcPlayer - Deals (1-83) to (7-1574) Lightning Damage, 10% chance to Shock enemies, Chains +2 Times (page)
skill has a built-in chance to shock targets.

The base duration of shock is proportional to the damage dealt by the initial hit of lightning damage relative to the target's maximum life.

Let N be the lightning damage dealt and L be the target's effective maximum life.[a][b] The shock duration D in milliseconds is then given by:

If N > L ÷ 3, then N = L ÷ 3
D = N ÷ ( L ÷ 100 ) × 276ms

If the duration would be less than 300 milliseconds, the shock effect is not applied. The maximum, unmodified shock duration from lightning damage is 9.2 seconds.[1]

Notes

  1. A monster's effective maximum life is its maximum life without party scaling.[1]
  2. The effective maximum life for a target with Chaos Inoculation is what its maximum life would be it did not have Chaos Inoculation.[1]

References

  1. 1.0 1.1 1.2 Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.