Sentinel: Difference between revisions

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* [[Guide:Sentinel assembly]]
* [[Guide:Sentinel assembly]]


[[Category:Sentinel| ]]
[[Category:Sentinels| ]]

Revision as of 16:00, 29 May 2022

This page is about the item class and its corresponding game mechanics. For the notable passive skill, see Sentinel (passive skill).

This article describes new Path of Exile content released in version 3.18.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information. Relevant discussion may be found on the talk page.

Sentinels are a type of item that are exclusive to the Sentinel league. They can be deployed to empower enemies, making them stronger but more rewarding.

Mechanics

Sentinels can be found in Sentinel Caches that can randomly appear in zones. They can also drop from enemies. The first Sentinel Cache you open with your character will drop a Sentinel ControllerSentinel ControllerFor aeons, ancient constructs have lain dormant,
but now their designs are under your control.
, giving you access to the Sentinel Controller and adding Sentinel equipment slots.

When a Sentinel is deployed, it will follow you and fire beams at enemies to empower them, restoring it to full life and giving it an Empowerment buff. Empowerment increases the damage dealt and reduces damage taken by the monster, but it also increase their experience given and item yield. There is also a chance an empowered enemy gains an additional reward. The Sentinel will disappear once it has empowered a set number of enemies, is dismissed manually, or when the user dies.

You can equip one of each type of Sentinel. There are three types of Sentinels:

  • Stalker: Fires beams periodically to empower enemies.
  • Pandemonium: Fires a beam once, chaining to multiple enemies. Unlike the other types, it will disappear after firing its beam once, even if it didn't get to empower the maximum number of enemies.
  • Apex: Fires a beam to empower enemies, but it only targets Rare and Unique monsters.

Sentinels drop unidentified, but cannot have their mods modified. Sentinels also have a limited number of times they can be deployed. There is no way to add charges to a Sentinel.

Sentinels cannot be deployed in unique maps.

Sentinel Controller

The Sentinel Controller lets you configure passive bonuses to Sentinels. The Sentinel Controllers allows you to allocate passive bonuses to Sentinels by making connections between nodes using Filaments. Each Filament requires one Power Core to charge. Killing empowered enemies will grant experience towards additional Power Cores. Up to 30 Power Cores can be acquired. Filaments can be added and removed from the Controller freely. You can make changes to the Sentinel Controller configuration anywhere, but the changes will not be applied until move to a different zone.

Power Core

A Power Core allows you to combine two Sentinels (regardless of charges left) to create a new, fully charged Sentinel. The Sentinel will receive a combination of mods from both components, with a chance for unpredictable changes. Certain Sentinel base types can only be created with Power Cores. There are four different types of Power Cores: Power CorePower CoreStack Size: 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictablyRight click this item then select two Sentinels to combine., Transforming Power CoreTransforming Power CoreStack Size: 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of a special base typeRight click this item then select two Sentinels to combine., Augmenting Power CoreAugmenting Power CoreStack Size: 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of new random modifiersRight click this item then select two Sentinels to combine., Amplifying Power CoreAmplifying Power CoreStack Size: 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of a upgrading the tier of modifiersRight click this item then select two Sentinels to combine..

List of Sentinels

Item
Rusted Stalker SentinelRusted Stalker SentinelDuration: 30 seconds
Empowers: 15 enemies
Empowerment: 5
Charge: 8 uses
Unmodifiable
Bronze Stalker SentinelBronze Stalker SentinelDuration: 30 seconds
Empowers: 25 enemies
Empowerment: 10
Charge: 10 uses
Unmodifiable
Cobalt Stalker SentinelCobalt Stalker SentinelDuration: 40 seconds
Empowers: 30 enemies
Empowerment: 16
Charge: 8 uses
Unmodifiable
Brimstone Stalker SentinelBrimstone Stalker SentinelDuration: 40 seconds
Empowers: 55 enemies
Empowerment: 22
Charge: 8 uses
Unmodifiable
Emberstone Stalker SentinelEmberstone Stalker SentinelDuration: 50 seconds
Empowers: 75 enemies
Empowerment: 28
Charge: 10 uses
Unmodifiable
Obsidian Stalker SentinelObsidian Stalker SentinelDuration: 50 seconds
Empowers: 85 enemies
Empowerment: 34
Charge: 8 uses
Unmodifiable
Cryptic Stalker SentinelCryptic Stalker SentinelDuration: 100 seconds
Empowers: 100 enemies
Empowerment: 40
Charge: 12 uses
Beams Chain an additional timeUnmodifiable
Primeval Stalker SentinelPrimeval Stalker SentinelDuration: 60 seconds
Empowers: 100 enemies
Empowerment: 45
Charge: 18 uses
(30-40)% increased Cast SpeedUnmodifiable
Ancient Stalker SentinelAncient Stalker SentinelDuration: 60 seconds
Empowers: 150 enemies
Empowerment: 50
Charge: 12 uses
(10-15)% increased EmpowermentUnmodifiable
Item
Bronze Pandemonium SentinelBronze Pandemonium SentinelDuration: 10 seconds
Empowers: 30 enemies
Empowerment: 18
Charge: 8 uses
Empowers many enemies in one shotUnmodifiable
Cobalt Pandemonium SentinelCobalt Pandemonium SentinelDuration: 10 seconds
Empowers: 30 enemies
Empowerment: 20
Charge: 10 uses
Empowers many enemies in one shotUnmodifiable
Brimstone Pandemonium SentinelBrimstone Pandemonium SentinelDuration: 10 seconds
Empowers: 50 enemies
Empowerment: 22
Charge: 8 uses
Empowers many enemies in one shotUnmodifiable
Emberstone Pandemonium SentinelEmberstone Pandemonium SentinelDuration: 10 seconds
Empowers: 80 enemies
Empowerment: 24
Charge: 10 uses
Empowers many enemies in one shotUnmodifiable
Obsidian Pandemonium SentinelObsidian Pandemonium SentinelDuration: 10 seconds
Empowers: 100 enemies
Empowerment: 26
Charge: 8 uses
Empowers many enemies in one shotUnmodifiable
Cryptic Pandemonium SentinelCryptic Pandemonium SentinelDuration: 10 seconds
Empowers: 200 enemies
Empowerment: 20
Charge: 12 uses
(30-40)% increased Chaining range
Empowers many enemies in one shot
Unmodifiable
Primeval Pandemonium SentinelPrimeval Pandemonium SentinelDuration: 10 seconds
Empowers: 120 enemies
Empowerment: 30
Charge: 18 uses
Fires an additional Beam
Empowers many enemies in one shot
Unmodifiable
Ancient Pandemonium SentinelAncient Pandemonium SentinelDuration: 10 seconds
Empowers: 70 enemies
Empowerment: 35
Charge: 12 uses
(10-15)% increased Empowerment
Empowers many enemies in one shot
Unmodifiable
Item
Bronze Apex SentinelBronze Apex SentinelDuration: 20 seconds
Empowers: 1 enemies
Empowerment: 30
Charge: 12 uses
Can only empower Rare or Unique enemiesUnmodifiable
Cobalt Apex SentinelCobalt Apex SentinelDuration: 30 seconds
Empowers: 1 enemies
Empowerment: 35
Charge: 8 uses
Can only empower Rare or Unique enemiesUnmodifiable
Brimstone Apex SentinelBrimstone Apex SentinelDuration: 50 seconds
Empowers: 1 enemies
Empowerment: 40
Charge: 8 uses
Can only empower Rare or Unique enemiesUnmodifiable
Emberstone Apex SentinelEmberstone Apex SentinelDuration: 30 seconds
Empowers: 2 enemies
Empowerment: 45
Charge: 10 uses
Can only empower Rare or Unique enemiesUnmodifiable
Obsidian Apex SentinelObsidian Apex SentinelDuration: 40 seconds
Empowers: 3 enemies
Empowerment: 42
Charge: 8 uses
Can only empower Rare or Unique enemiesUnmodifiable
Cryptic Apex SentinelCryptic Apex SentinelDuration: 50 seconds
Empowers: 3 enemies
Empowerment: 45
Charge: 12 uses
Empowers +2 Enemies
Can only empower Rare or Unique enemies
Unmodifiable
Primeval Apex SentinelPrimeval Apex SentinelDuration: 30 seconds
Empowers: 3 enemies
Empowerment: 50
Charge: 18 uses
(10-15)% chance for Rewards to be Doubled
Can only empower Rare or Unique enemies
Unmodifiable
Ancient Apex SentinelAncient Apex SentinelDuration: 30 seconds
Empowers: 3 enemies
Empowerment: 55
Charge: 12 uses
(10-15)% increased Empowerment
Can only empower Rare or Unique enemies
Unmodifiable
Cosmic Apex SentinelCosmic Apex SentinelDuration: 20 seconds
Empowers: 1 enemies
Empowerment: 100
Charge: 5 uses
Unmodifiable

Version history

Version Changes
3.18.0
  • Introduced to the game.

See also