Rolling Flames: Difference between revisions

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Revision as of 19:35, 5 September 2017

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..

Rolling Flames is a unique Cobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.. It is a threshold jewel that enhances Module Error: Too many skills found with q_where = skill.active_skill_name="Fireball". Please choose only one of the following ids:
MonsterFireball - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
MonsterFireballContactPos - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
and Vaal Fireball.

Legacy variants

Rolling Flames has a legacy variant.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

2.6.0

(5-15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to 50% increased Area of Effect
With at least 40 Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to +4 Radius

Version history

Version Changes
2.6.0
  • Increased Fire Damage mod increased to 10-15% (up from 5-15%).
  • Intelligence requirement in radius reduced to 40.
  • No longer requires intelligence in radius to be allocated.
  • The Rolling Flames jewel previously granted up to 50% increased radius to fireball projectiles as they travel. New copies of the jewel grants up to +4 radius. A shared limit of 2 Rolling Flames jewels in the passive tree has been imposed on both existing and new copies of the jewel. Existing copies will now grant 50% increased area at maximum distance, instead of radius.
2.1.0
  • Introduced to the game.