Revelry: Difference between revisions
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==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|2.0.0}} | ||
* No longer provides Mana Gained on Kill. +20 maximum Mana added. Percent increased maximum Mana changed from 8% to 15%. | * No longer provides Mana Gained on Kill. +20 maximum Mana added. Percent increased maximum Mana changed from 8% to 15%. | ||
{{ | {{Version history table row|1.3.0}} | ||
* Revelry also grants mana. | * Revelry also grants mana. | ||
* The Templar, Marauder, and Duelist starting areas have been reworked significantly. | * The Templar, Marauder, and Duelist starting areas have been reworked significantly. | ||
{{ | {{Version history table row|1.2.0}} | ||
* The area surrounding the Witch, Shadow and Ranger has been redesigned. Many clusters throughout the tree now have new notables. | * The area surrounding the Witch, Shadow and Ranger has been redesigned. Many clusters throughout the tree now have new notables. | ||
|} | |} |
Revision as of 04:42, 19 October 2020
Revelry
Notable Passive Skill
10% increased Effect of Non-Curse Auras from your Skills on Enemies
15% increased maximum Mana
+25 to maximum Mana [1]
15% increased maximum Mana
+25 to maximum Mana [1]
Revelry is a notable passive skill that grants increased and flat maximum mana. It also grants additional mana gain on hit with attacks.
Version history
Version | Changes |
---|---|
2.0.0 |
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1.3.0 |
|
1.2.0 |
|