Ramako, Sun's Light: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>ThemJohns
No edit summary
>Neokowloon
Line 8: Line 8:
* No longer grants 15% more burning damage. Now grants +25% to Fire Damage over Time Multiplier.
* No longer grants 15% more burning damage. Now grants +25% to Fire Damage over Time Multiplier.
{{VersionHistoryRow|3.7.0}}
{{VersionHistoryRow|3.7.0}}
* Has been completely reworked. Now grants 25% chance to Ignite, 15% more burning damage, and causes damage to penetrate 15% fire resistance. No longer has a prerequisite. ''(See [[Tasalio, Cleansing Water]] for old effect.)''
* Has been completely reworked. Now grants 25% chance to Ignite, 15% more burning damage, and causes damage to penetrate 15% fire resistance. No longer has a prerequisite.
{{VersionHistoryRow|3.2.0}}
{{VersionHistoryRow|3.2.0}}
* Reworked. Old mods listed below:
* Reworked. Old mods listed below:

Revision as of 17:44, 12 April 2020

Template:Fixme

Ramako, Sun's Light
Ascendancy Notable Passive Skill
Nearby Enemy Monsters' Fire Resistance against
Damage over Time is -20% while you are Stationary [1]

Ramako, Sun's Light is a notable Ascendancy passive skill for the Chieftain. It grants chance to ignite, fire penetration, and added fire damage over time multiplier.

Version history

Version Changes
3.8.0
  • No longer grants 15% more burning damage. Now grants +25% to Fire Damage over Time Multiplier.
3.7.0
  • Has been completely reworked. Now grants 25% chance to Ignite, 15% more burning damage, and causes damage to penetrate 15% fire resistance. No longer has a prerequisite.
3.2.0
  • Reworked. Old mods listed below:
    • 0.5% of maximum Life Regenerated per second per Endurance Charge
    • Cannot be Ignited
    • When you or your Totems Kill a Burning Enemy, 20% chance for you and your Totems to each gain an Endurance Charge
2.3.0
  • Chance to gain an endurance charge from killing a burning enemy increased from 10% to 20%.
2.2.0
  • Added to the game.

ru:Рамако, свет солнца