Portal: Difference between revisions

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{| style="font-family:Fontin SmallCaps;color:#FFF;background-color: #000; text-align: center; border: solid 5px #CCC;margin-left:auto;margin-right:auto;"
[[File:Portal_skill_screenshot.jpg|thumb|right|Portal]]
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{{for|the [[currency]] item|Portal Scroll}}
| <font color="#AA9E82">Portal (Level 1)
{{for|the skill|Portal (gem)}}
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Level: 1<br />(Maximum Level)<br />Required Level: 10<br />Mana Cost: 0<br />Quality: <font color="#88F"> 20%</font>
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Creates a portal to the current area's town.
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| <font color="#88F">40% Increased cast speed||  
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| style="max-width: 396px" | <font color="#566E94">Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
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[[Image:PortalGem.png|Portal]]
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{| style="font-family:Fontin SmallCaps;color:#FFF;background-color: #000; text-align: center; border: solid 5px #CCC;margin-left:auto;margin-right:auto;"
A '''portal''' is an entity that allows instant travel to and from the [[town]] in the [[Act]] where it is created (or the previous town if the current town is unvisited) and between a [[map]] and a [[hideout]]. The standard blue portal appearance can be changed by purchasing a [[portal_effect|Portal Effect]].
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| <font color="#AA9E82">Portal (Level 1)
Each [[area]] can only have one portal active at once. It can be moved with [[Portal Scroll|Portal Scrolls]] or the [[Portal (skill gem)|Portal]] gem.
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===Portals in Acts===
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Player-created portals can be used to travel to town unlimited times by any party members. However, it will disappear once the creator uses it from the town-side. Other party members can use the town-side portal unlimited times. Towns will show portals of other party members who are currently in the same Act of the campaign.
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Level: 1<br />(Maximum Level)<br />Required Level: 10<br />Mana Cost: 0
Portals will automatically disappear after the [[instance]] they are linked to has expired. The expiration time for instances is 8 minutes for normal instances and 15 minutes for "hub" instances (instances that lead to more than one instance, eg. Mud Flats which leads to Fetid Pool and Submerged Passage). A portal will not expire as long as the instance it is linked to is prevented from expiring (eg. a player stays in it).
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When joining another players instance in a [[Partying|party]] (by clicking the Portal icon on their party portrait), players will spawn at the portal if one exists.
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Creates a portal to the current area's town.
===Portals created by a Map Device===
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Portals work differently when created by a Map Device and the corresponding portal inside the [[map]]. See [[Map Device]] for more information.
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| style="max-width: 396px" | <font color="#566E94">Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
==Version history==
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{{Version history table header}}
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{{Version history table row|0.8.1|
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* Fixed a bug in the display of portal names.
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[[Image:PortalGem.png|Portal]]
{{Version history table end}}
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[[Category:Game mechanics]]
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Latest revision as of 00:54, 17 April 2024

Portal
For the currency item, see Portal Scroll.
For the skill, see Portal (gem).

A portal is an entity that allows instant travel to and from the town in the Act where it is created (or the previous town if the current town is unvisited) and between a map and a hideout. The standard blue portal appearance can be changed by purchasing a Portal Effect.

Each area can only have one portal active at once. It can be moved with Portal Scrolls or the Portal gem.

Portals in Acts

Player-created portals can be used to travel to town unlimited times by any party members. However, it will disappear once the creator uses it from the town-side. Other party members can use the town-side portal unlimited times. Towns will show portals of other party members who are currently in the same Act of the campaign.

Portals will automatically disappear after the instance they are linked to has expired. The expiration time for instances is 8 minutes for normal instances and 15 minutes for "hub" instances (instances that lead to more than one instance, eg. Mud Flats which leads to Fetid Pool and Submerged Passage). A portal will not expire as long as the instance it is linked to is prevented from expiring (eg. a player stays in it).

When joining another players instance in a party (by clicking the Portal icon on their party portrait), players will spawn at the portal if one exists.

Portals created by a Map Device

Portals work differently when created by a Map Device and the corresponding portal inside the map. See Map Device for more information.

Version history

Version Changes
0.8.1
  • Fixed a bug in the display of portal names.