Passive Skill:Sword~damage48: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Passive skill updater)
(PyPoE/ExporterBot/1.0.0a0: Passive skill updater)
 
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|id                                  = sword_damage48
|id                                  = sword_damage48
|int_id                              = 4336
|int_id                              = 4336
|name                                = Sword Damage and Bleed Chance
|name                                = Sword Damage
|icon                                = masterysword
|icon                                = masterysword
|stat1_id                            = physical_sword_damage_+%
|stat1_id                            = physical_sword_damage_+%
|stat1_value                        = 15
|stat1_value                        = 16
|stat2_id                           = bleed_on_hit_with_attacks_%
|stat2_id                            = sword_ailment_damage_+%
|stat2_value                        = 10
|stat2_value                         = 16
|stat3_id                           = sword_ailment_damage_+%
|stat_text                          = 16% increased [[Physical Damage]] with [[Sword|Swords]]<br>[[Sword]] [[Attack|Attacks]] deal 16% increased Damage with Ailments
|stat3_value                         = 15
|stat_text                          = 15% increased [[Physical Damage]] with [[Sword|Swords]]<br>[[Attack|Attacks]] have 10% chance to cause Bleeding<br>[[Sword]] [[Attack|Attacks]] deal 15% increased Damage with Ailments
|connections                        = sword_damage463,sword_damage1070
|connections                        = sword_damage463,sword_damage1070
}}
}}

Latest revision as of 14:20, 11 November 2021

Sword Damage
Passive Skill
Idsword_damage48
Integer Id4336
Connections
16% increased Physical Damage with Swords
Sword Attacks deal 16% increased Damage with Ailments
The correct title of this page is sword_damage48. It appears incorrectly here due to technical restrictions.

sword_damage48 is the internal id for the Sword Damage passive skill.

Stats
#Stat IdValue
1physical_sword_damage_+%16
2sword_ailment_damage_+%16