Passive Skill:Razor's~edge634: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Passive skill updater)
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|icon                                = razorsedge
|icon                                = razorsedge
|stat1_id                            = physical_sword_damage_+%
|stat1_id                            = physical_sword_damage_+%
|stat1_value                        = 30
|stat1_value                        = 35
|stat2_id                            = bleed_on_hit_with_attacks_%
|stat2_id                            = sword_ailment_damage_+%
|stat2_value                        = 15
|stat2_value                        = 35
|stat3_id                            = sword_ailment_damage_+%
|stat3_id                            = enemy_phys_reduction_%_penalty_vs_hit
|stat3_value                        = 30
|stat3_value                        = 20
|stat4_id                            = bleeding_dot_multiplier_+
|stat_text                          = 35% increased [[Physical Damage]] with [[Sword|Swords]]<br>[[Sword]] [[Attack|Attacks]] deal 35% increased Damage with Ailments<br>Overwhelm 20% [[Physical Damage]] Reduction
|stat4_value                        = 10
|connections                        = mastery_sword227,sword_damage463
|stat_text                          = 30% increased [[Physical Damage]] with [[Sword|Swords]]<br>[[Attack|Attacks]] have 15% chance to cause Bleeding<br>[[Sword]] [[Attack|Attacks]] deal 30% increased Damage with Ailments<br>+10% to Damage over Time Multiplier for Bleeding
|connections                        = sword_damage463
}}
}}

Latest revision as of 14:24, 11 November 2021

Razor's Edge
Notable Passive Skill
Idrazor's_edge634
Integer Id33082
Connections
35% increased Physical Damage with Swords
Sword Attacks deal 35% increased Damage with Ailments
Overwhelm 20% Physical Damage Reduction
The correct title of this page is razor's_edge634. It appears incorrectly here due to technical restrictions.

razor's_edge634 is the internal id for the Razor's Edge passive skill.

Stats
#Stat IdValue
1physical_sword_damage_+%35
2sword_ailment_damage_+%35
3enemy_phys_reduction_%_penalty_vs_hit20