Passive Skill:Axe~damage~and~attack~speed97: Difference between revisions

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>BotK2
(PyPoE/ExporterBot/1.0.0a0: Passive skill updater)
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Passive skill updater)
Line 3: Line 3:
|int_id                              = 49571
|int_id                              = 49571
|name                                = Axe Damage and Attack Speed
|name                                = Axe Damage and Attack Speed
|buff_id                            =
|icon                                = attackspeedaxe
|icon                                = attackspeedaxe
|stat1_id                            = physical_axe_damage_+%
|stat1_id                            = physical_axe_damage_+%
Line 11: Line 12:
|stat3_value                        = 10
|stat3_value                        = 10
|stat_text                          = 10% increased [[Physical Damage]] with [[Axe|Axes]]<br>3% increased [[Attack Speed]] with [[Axe|Axes]]<br>10% increased Damage with Ailments from [[Attack]] [[Skill|Skills]] while wielding an [[Axe]]
|stat_text                          = 10% increased [[Physical Damage]] with [[Axe|Axes]]<br>3% increased [[Attack Speed]] with [[Axe|Axes]]<br>10% increased Damage with Ailments from [[Attack]] [[Skill|Skills]] while wielding an [[Axe]]
|connections                        = axe_damage_and_accuracy106,axe_damage_and_attack_speed98,axe_damage_and_accuracy106
|connections                        = axe_damage_and_accuracy106,axe_damage_and_attack_speed98
}}
}}

Revision as of 16:48, 7 December 2018

Axe Damage and Attack Speed
Passive Skill
Idaxe_damage_and_attack_speed97
Integer Id49571
Connections
10% increased Physical Damage with Axes
3% increased Attack Speed with Axes
10% increased Damage with Ailments from Attack Skills while wielding an Axe
The correct title of this page is axe_damage_and_attack_speed97. It appears incorrectly here due to technical restrictions.

axe_damage_and_attack_speed97 is the internal id for the Axe Damage and Attack Speed passive skill.

Stats
#Stat IdValue
1physical_axe_damage_+%10
2axe_attack_speed_+%3
3attack_ailment_damage_+%_while_wielding_axe10