Passive Skill:AscendancyJuggernaut11: Difference between revisions
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|stat4_id = gain_endurance_charge_per_second_if_have_been_hit_recently | |stat4_id = gain_endurance_charge_per_second_if_have_been_hit_recently | ||
|stat4_value = 1 | |stat4_value = 1 | ||
|stat_text = 30% chance to gain an [[Endurance Charge]] when you are [[Hit]]<br>+1 to Maximum [[Endurance Charge|Endurance Charges]]<br>25% chance that if you would gain Endurance Charges, you instead gain up to | |stat_text = 30% chance to gain an [[Endurance Charge]] when you are [[Hit]]<br>+1 to Maximum [[Endurance Charge|Endurance Charges]]<br>25% chance that if you would gain Endurance Charges, you instead gain up to maximum [[Endurance Charge|Endurance Charges]]<br>Gain 1 [[Endurance Charge]] every second if you've been [[Hit]] [[Recently]] | ||
|connections = AscendancyJuggernaut1,AscendancyJuggernaut5,AscendancyJuggernaut2,AscendancyJuggernaut5 | |connections = AscendancyJuggernaut1,AscendancyJuggernaut5,AscendancyJuggernaut2,AscendancyJuggernaut5 | ||
}} | }} |
Latest revision as of 14:40, 11 November 2021
Unflinching
Ascendancy Notable Passive Skill
Id | AscendancyJuggernaut11 |
---|---|
Integer Id | 1734 |
Ascendancy Class | Juggernaut |
Connections |
30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently
AscendancyJuggernaut11 is the internal id for the Unflinching passive skill.
Stats | ||
---|---|---|
# | Stat Id | Value |
1 | chance_to_gain_endurance_charge_when_hit_% | 30 |
2 | max_endurance_charges | 1 |
3 | gain_maximum_endurance_charges_on_endurance_charge_gained_%_chance | 25 |
4 | gain_endurance_charge_per_second_if_have_been_hit_recently | 1 |