Passive Mastery: Difference between revisions
Neokowloon (talk | contribs) |
Neokowloon (talk | contribs) |
||
Line 12: | Line 12: | ||
}} | }} | ||
{{Version history table row|3.17.0| | {{Version history table row|3.17.0| | ||
Improve the Mastery options on Bow Passive clusters. | *Improve the Mastery options on Bow Passive clusters. | ||
* We have replaced the Bow Mastery stats that gave "Movement Speed while Phasing" and "Phasing on Kill". We've also replaced the mastery that gave "Increased Damage while you are wielding a Bow and have a Totem". | ** We have replaced the Bow Mastery stats that gave "Movement Speed while Phasing" and "Phasing on Kill". We've also replaced the mastery that gave "Increased Damage while you are wielding a Bow and have a Totem". | ||
* New mastery: "Increases and Reductions to Projectile Speed also apply to Damage with Bows" | ** New mastery: "Increases and Reductions to Projectile Speed also apply to Damage with Bows" | ||
* New mastery: "+100 to Accuracy Rating per Green Socket on your Bow" | ** New mastery: "+100 to Accuracy Rating per Green Socket on your Bow" | ||
* Existing mastery: "100% increased Mirage Archer Duration" (previously 50%) | ** Existing mastery: "100% increased Mirage Archer Duration" (previously 50%) | ||
* Existing mastery : "Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate" (previously 60%) | ** Existing mastery : "Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate" (previously 60%) | ||
* Added a new Mark Mastery: 10% chance to gain a Frenzy Charge on Hit against a Marked Enemy | |||
}} | }} | ||
{{Version history table row|3.16.0| | {{Version history table row|3.16.0| |
Revision as of 00:34, 29 October 2022
Passive Masteries are special passive skills present on some passive skill clusters of the skill tree, which can be allocated after allocating a notable in their cluster. After a Notable passive skill in a cluster has been taken, a player has the option to choose one Mastery among a list of several Passive Masteries that thematically match the effects of the rest of the cluster. Allocating a Mastery requires one skill point, and all clusters outside of class starting areas have Masteries. The set of mastery passives offered are shared among their respective cluster categories, so for example a player can allocate a Fire Mastery from any of several Fire-related clusters, but the same mastery cannot be allocated twice.
Allocating a Notable passive by any means without it being connected to the rest of the skill tree (via Anointing, Intuitive Leap, Thread of Hope, etc) does not unlock its associated Mastery passive.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.17.0 |
|
3.16.0 |
|