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{{Passive skill box|Hasty Reconstruction}}
{{Passive skill box|Overprepared}}
'''Overprepared''' is a [[notable passive skill]] that grants an additional [[cooldown]] use for skill which throw [[traps]].


'''Hasty Reconstruction''' is a [[notable passive skill]] that grants increased [[damage]] and cooldown recovery speed for [[traps]].
==Anointment==
[[Blight (game mechanic)|Blight]] [[anointment]] to unlock the passive:
 
{{Blight crafting table
|id=0
|type=0
|no_html=1
|q_where=passive_skills.id = "trap_cooldown_recovery_notable2145"
}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|2.1.0}}
{{Version history table row|3.19.0|
* The Hasty Reconstruction Notable Passive Skill has been renamed to Overprepared and no longer grants 30% increased Cooldown Recovery Rate for throwing Traps.
}}
{{Version history table row|3.16.0|
*''Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.''
* {{Undocumented}}
**Now grants {{c|mod|30% increased Cooldown Recovery Rate for throwing Traps}} (up from 10%).
**No longer grants {{c|mod|20% increased Trap Damage}}.
}}
{{Version history table row|3.11.0|
*''Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.''
* {{Undocumented}}<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2873767|title=All Notables and Keystones in Path of Exile: Harvest|author=Bex_GGG|date=June 17, 2020|accessdate=November 3, 2021|publisher=Official Path of Exile forums}}</ref>
**Now grants {{c|mod|Skills which Throw Traps have +1 Cooldown Use}}.
 
}}
{{Version history table row|3.3.0|
*''There were two primary goals with the passive tree adjustments: Provide more power to ignite builds without providing more power to other burning damage builds, and rebalance trap and mine passives''.
* Now grants {{c|mod|10% increased Cooldown Recovery Rate for throwing Traps}} (down from 20%). {{Undocumented}}
 
}}
{{Version history table row|2.1.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
 
==References==
{{reflist}}

Latest revision as of 14:53, 25 May 2023

Overprepared
Notable Passive Skill
Skills which Throw Traps have +1 Cooldown Use [1]

Overprepared is a notable passive skill that grants an additional cooldown use for skill which throw traps.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Amber OilAmber OilAzure OilOverprepared
Skills which Throw Traps have +1 Cooldown Use

Version history

Version Changes
3.19.0
  • The Hasty Reconstruction Notable Passive Skill has been renamed to Overprepared and no longer grants 30% increased Cooldown Recovery Rate for throwing Traps.
3.16.0
  • Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 30% increased Cooldown Recovery Rate for throwing Traps (up from 10%).
    • No longer grants 20% increased Trap Damage.
3.11.0
  • Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.][1]
    • Now grants Skills which Throw Traps have +1 Cooldown Use.


3.3.0
  • There were two primary goals with the passive tree adjustments: Provide more power to ignite builds without providing more power to other burning damage builds, and rebalance trap and mine passives.
  • Now grants 10% increased Cooldown Recovery Rate for throwing Traps (down from 20%). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]


2.1.0
  • Introduced to the game.

References

  1. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved November 3, 2021.