One Step Ahead: Difference between revisions
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'''One Step Ahead''' is a notable [[Ascendancy passive skill]] for the [[Trickster]] that grants a minimum of 108% [[action speed]] to you and a maximum of 92% action speed on nearby Enemies. | '''One Step Ahead''' is a notable [[Ascendancy passive skill]] for the [[Trickster]] that grants a minimum of 108% [[action speed]] to you and a maximum of 92% action speed on nearby Enemies. | ||
These modifiers function similarly to [[Tailwind]] and [[Chill]]. Note that because these are minimums/maximums they do not affect the actual base action speed (100%); players will gain no additional benefits from sources of increased (and enemies with decreased action speed) unless the total magnitude is 9% or greater (therefore exceeding the threshold). Anything lower than 9% will be overwritten by the set value. | These modifiers function similarly to [[Tailwind]] and [[Chill]]. Note that because these are minimums/maximums they do not affect the actual base action speed (100%); players will gain no additional benefits from sources of increased (and enemies with decreased action speed) unless the total magnitude is 9% or greater (therefore exceeding the threshold). Anything lower than 9% will be overwritten by the set value.<ref>https://www.reddit.com/r/pathofexile/comments/wm2h9f/comment/ik2ow6e/?utm_source=reddit&utm_medium=web2x&context=3</ref> | ||
{{c|mod|Your Action Speed is at least 108% of its base value}}: This allows the player to ignore any action speed slows such as [[chill]], [[freeze]], or [[petrify]]. This does not affect [[Movement Speed]] slows like [[tar]]. | {{c|mod|Your Action Speed is at least 108% of its base value}}: This allows the player to ignore any action speed slows such as [[chill]], [[freeze]], or [[petrify]]. This does not affect [[Movement Speed]] slows like [[tar]]. |
Revision as of 03:27, 13 August 2022
Nearby Enemy Monsters' Action Speed is at most 92% of base value [1]
One Step Ahead is a notable Ascendancy passive skill for the Trickster that grants a minimum of 108% action speed to you and a maximum of 92% action speed on nearby Enemies.
These modifiers function similarly to Tailwind and Chill. Note that because these are minimums/maximums they do not affect the actual base action speed (100%); players will gain no additional benefits from sources of increased (and enemies with decreased action speed) unless the total magnitude is 9% or greater (therefore exceeding the threshold). Anything lower than 9% will be overwritten by the set value.[1]
Your Action Speed is at least 108% of its base value: This allows the player to ignore any action speed slows such as chill, freeze, or petrify. This does not affect Movement Speed slows like tar.
Version history
Version | Changes |
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3.19.0 |
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