Master Toxicist: Difference between revisions

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(3.15. Can't find official confirmations for the poison prolif info.)
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{{Passive skill box|Master Toxicist}}
{{Passive skill box|Master Toxicist}}


'''Master Toxicist''' is a notable [[Ascendancy passive skill]] for the [[Pathfinder]], granting a chance for [[Poison]]s that the player applies during any flask effect, to be much more potent. It also causes the strongest poison{{Citation needed}} stack affecting a killed enemy to be reapplied to all nearby enemies in a circular area. This effect also only works during any flask effect.
'''Master Toxicist''' is a notable [[Ascendancy passive skill]] for the [[Pathfinder]], granting a chance for [[Poison]]s that the player applies during any flask effect, to be much more potent. It also causes poisons affecting a killed enemy to be reapplied to all nearby enemies in during any flask effect.


==Mechanics==
==Mechanics==
* The secondary effect of this passive is often referred to by the community as "poison proliferation". However, contrary to the standard [[proliferation]] mechanics, poisons are reapplied instantly upon killing a poisoned enemy, and don't remain on its corpse. The [[area of effect]] of this mechanic cannot be modified.{{Citation needed}}
* The secondary effect of this passive is often referred to by the community as "poison proliferation". However, contrary to the standard [[proliferation]] mechanics, poisons are reapplied instantly upon killing a poisoned enemy, and don't remain on its corpse.


==Version history==
==Version history==

Revision as of 09:14, 21 June 2022

Master Toxicist
Ascendancy Notable Passive Skill
Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage
When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned [1]

Master Toxicist is a notable Ascendancy passive skill for the Pathfinder, granting a chance for Poisons that the player applies during any flask effect, to be much more potent. It also causes poisons affecting a killed enemy to be reapplied to all nearby enemies in during any flask effect.

Mechanics

  • The secondary effect of this passive is often referred to by the community as "poison proliferation". However, contrary to the standard proliferation mechanics, poisons are reapplied instantly upon killing a poisoned enemy, and don't remain on its corpse.

Version history

Version Changes
3.15.0
  • Now has “Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage” (previously 30%).
3.13.0
  • No longer requires Nature's Reprisal as a prerequisite.
  • No longer grants 10% more Chaos Damage with Attack Skills, no longer converts 10% of Physical Damage to Chaos Damage, no longer grants 10% of Physical Damage as Extra Chaos Damage and no longer causes you to lose Virulence 50% slower.
  • Now causes nearby enemies to be Poisoned when you kill a Poisoned Enemy during any Flask Effect, and causes Poisons you inflict during any Flask Effect to have 30% chance to deal 100% more Damage (from 40%).
3.4.0
  • Added to the game.