Master Surgeon: Difference between revisions

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{{Passive skill box|Master Surgeon}}
{{Passive skill box|Master Surgeon}}


'''Master Surgeon''' is a notable [[Ascendancy passive skill]] for the [[Pathfinder]]. It recovers life when you use a flask, and grants a flask charge whenever you deal [[critical strike]]. It also grants {{stl|Corrupted Blood}} removal on flask use.
'''Master Surgeon''' is a notable [[Ascendancy passive skill]] for the [[Pathfinder]]. It recovers life when you use a flask, and grants a flask charge whenever you deal [[critical strike]]. It also grants {{stl|Bleedinf}} and {{stl|Corrupted Blood}} removal on flask use.


== Mechanics ==
== Mechanics ==
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{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.14.0}}
{{Version history table row|3.14.0}}
* Now removes {{stl|Corrupted Blood}} when you use a Flask. (previously Bleed and {{stl|Corrupted Blood}})
* Now removes {{stl|Corrupted Blood}} when you use a Flask. (previously Bleeding only, but prior 3.14 {{stl|Corrupted Blood}} was counter as bleed ; now {{stl|Corrupted Blood}} is a physical damage over time)
{{Version history table row|3.13.0}}
{{Version history table row|3.13.0}}
* Added {{c|mod|Recover 6% of Life when you use a Flask}}.
* Added {{c|mod|Recover 6% of Life when you use a Flask}}.

Revision as of 15:39, 4 July 2021

Master Surgeon
Ascendancy Notable Passive Skill
Life Flask Effects are not removed when Unreserved Life is Filled
Life Flask Effects do not Queue
50% less Life Recovery from Flasks [1]

Master Surgeon is a notable Ascendancy passive skill for the Pathfinder. It recovers life when you use a flask, and grants a flask charge whenever you deal critical strike. It also grants File:Bleedinf status icon.pngBleedinf and Corrupted Blood removal on flask use.

Mechanics

  • Gaining a flask charge is on a 0.1 second cooldown. Therefore, a character can receive at most ten flask charges per second.
  • Gained flask charges are applied to a single random flask.
  • Gaining flask charges from critical strikes does not stack with other sources (e.g. The Harvest)

Version history

Version Changes
3.14.0
3.13.0
  • Added Recover 6% of Life when you use a Flask.
  • Removed 30% increased Life Recovery from Flasks.
  • The cooldown for gaining a flask charge from effects which grant them on a critical strike has been reduced to 0.1 seconds (from 0.2).
2.5.0
  • A character can now only receive one flask charge per Critical Strike every 200ms. This is shared across all flasks.
  • The Harvest and Master Surgeon now follow this rule. Instead of giving a charge to each of your flasks, they will only grant it to one.
  • The Master Surgeon Node now has 100% chance to trigger (up from 15%) to help compensate for this change.
2.2.0
  • Added to the game.