Master Sapper: Difference between revisions

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(→‎Version history: Place Template:Undocumented at the end of a statement as an inline note.)
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{{Version history table row|3.16.0|
{{Version history table row|3.16.0|
* {{Undocumented}} No longer grants {{c|mod|20% increased Trap Trigger Area of Effect}}.
* No longer grants {{c|mod|20% increased Trap Trigger Area of Effect}}. {{Undocumented}}
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{{Version history table row|2.6.0|
{{Version history table row|2.6.0|

Revision as of 15:38, 9 April 2023

Master Sapper
Notable Passive Skill
30% increased Trap Damage
Can have up to 2 additional Traps placed at a time
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy [1]

Master Sapper is a notable passive skill that grants increased damage. It also raises the active trap limit by two and grants a chance to gain a frenzy charge whenever a trap is triggered.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Teal OilBlack OilOpalescent OilMaster Sapper
30% increased Trap Damage
Can have up to 2 additional Traps placed at a time
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy

Version history

Version Changes
3.21.0
  • The Master Sapper cluster has moved location on the passive tree, to make space for the new Excess Sustenance cluster.
3.16.0
  • No longer grants 20% increased Trap Trigger Area of Effect. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.6.0
  • All of the increases to trap trigger radius and mine detonation radius have also been changed to increased area of effect. As a result, all of these values have been doubled on the passive tree.
2.2.0
  • Now grants 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy.
2.1.0
  • The Ranger and Shadow sections of the passive skill tree have been substantially reworked.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.