Martial Experience: Difference between revisions

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(→‎Version history: Place Template:Undocumented at the end of a statement as an inline note.)
 
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<onlyinclude>{{fixme|Martial Experience}}</onlyinclude>{{Passive skill box|Martial Experience}}
{{Passive skill box|Martial Experience}}


'''Martial Experience''' is a [[notable passive skill]] that grants increased [[physical damage]], [[attack speed]], [[accuracy]] rating and [[stun duration]] with [[two-handed melee weapon]]s.
'''Martial Experience''' is a [[notable passive skill]] that grants increased [[physical damage]] with [[two-handed melee weapon]]s. It also grants additional [[Physical damage|physical]] [[attack]] damage [[leech]] and increased recovery from life leech, and allows the player's hits to [[overwhelm]] some physical damage reduction.
 
==Anointment==
[[Blight (game mechanic)|Blight]] [[anointment]] to unlock the passive:
 
{{Blight crafting table
|id=0
|type=0
|no_html=1
|q_where=passive_skills.id = "two_hand_damage_notable1733"
}}


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.0.0}}
{{Version history table row|3.14.0|
* The stats which limit the total rate of recovery per second from leech have been changed. Previously these limited any recovery based on what kind of leech it came from, but they now limit recovery from any leech based on what kind of recovery it is. This has no effect except in cases where one kind of leech applies a different kind of recovery. For example, the keystone Immortal Ambition makes life leech cause energy shield recovery instead of life recovery. Previously this was limited by 'Maximum total Recovery per second from Life Leech'. That recovery will now be limited by 'Maximum total Energy Shield Recovery from Leech'.
}}
{{Version history table row|3.11.0|
* No longer grants {{c|mod|0.8% of Physical Attack Damage Leeched as Life}}. Now grants {{c|mod|100% increased total Recovery per second from Life Leech}} (up from 50%). The mod {{c|mod|Enemies have -12% to Total Physical Damage Reduction against your Hits}} now reads {{c|mod|Overwhelm 12% Physical Damage Reduction}}. {{Undocumented}}
}}
{{Version history table row|3.9.0|
* Added a new stat: -X% to Total Physical Damage Reduction from your Hits. This stat has been added to the following clusters: Ophidian Aim, Bladedancer, Splitting Strikes, Spinecruncher, Farsight, Claws of the Pride, Flaying, Master of Force, Adamant, Inexorable, '''Martial Experience''', Kinetic Impacts and Path of the Warrior
}}
{{Version history table row|3.0.0|
* Grants increased Ailment Damage instead of Accuracy
* Grants increased Ailment Damage instead of Accuracy
{{VersionHistoryRow|1.2.0}}
}}
{{Version history table row|1.2.0|
* Many clusters throughout the tree now have new notables.
* Many clusters throughout the tree now have new notables.
|}
}}
{{Version history table end}}

Latest revision as of 15:38, 9 April 2023

Martial Experience
Notable Passive Skill
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Overwhelm 12% Physical Damage Reduction [1]

Martial Experience is a notable passive skill that grants increased physical damage with two-handed melee weapons. It also grants additional physical attack damage leech and increased recovery from life leech, and allows the player's hits to overwhelm some physical damage reduction.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilVerdant OilAzure OilMartial Experience
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Overwhelm 12% Physical Damage Reduction

Version history

Version Changes
3.14.0
  • The stats which limit the total rate of recovery per second from leech have been changed. Previously these limited any recovery based on what kind of leech it came from, but they now limit recovery from any leech based on what kind of recovery it is. This has no effect except in cases where one kind of leech applies a different kind of recovery. For example, the keystone Immortal Ambition makes life leech cause energy shield recovery instead of life recovery. Previously this was limited by 'Maximum total Recovery per second from Life Leech'. That recovery will now be limited by 'Maximum total Energy Shield Recovery from Leech'.
3.11.0
  • No longer grants 0.8% of Physical Attack Damage Leeched as Life. Now grants 100% increased total Recovery per second from Life Leech (up from 50%). The mod Enemies have -12% to Total Physical Damage Reduction against your Hits now reads Overwhelm 12% Physical Damage Reduction. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.9.0
  • Added a new stat: -X% to Total Physical Damage Reduction from your Hits. This stat has been added to the following clusters: Ophidian Aim, Bladedancer, Splitting Strikes, Spinecruncher, Farsight, Claws of the Pride, Flaying, Master of Force, Adamant, Inexorable, Martial Experience, Kinetic Impacts and Path of the Warrior
3.0.0
  • Grants increased Ailment Damage instead of Accuracy
1.2.0
  • Many clusters throughout the tree now have new notables.