Map:Factory Map (Atlas of Worlds): Difference between revisions

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* {{il|The Gambler}}
* {{il|The Gambler}}
* {{il|Her Mask}}
* {{il|Her Mask}}
==See also==
* {{il|page=Shaped Factory Map (Atlas of Worlds)}}


==Version history==
==Version history==

Revision as of 14:13, 4 January 2018

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..

Factory map is based on The Warehouse District zone in Act 3. Since version 3.1.0 (War for the Atlas) it became a legacy variant of Factory MapFactory MapMap Level: 78
Map Tier: 11
Guild Character: Î
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
. Using this legacy variant would generate the new layout and boss from the new version, but retained the tier (2), instead of tier 11.

Boss Arena (Atlas of Worlds)

Arena is large, with big device decoration in the middle. It seals when the boss is engaged until killed. The boss is located on the bottom left side and the magic pack of monsters on the bottom right.

Boss (Atlas of Worlds)

Name Based On Attributes
Mother Phyia Stranglecharm Casts Module Error: Too many skills found with q_where = skill.active_skill_name="Vortex". Please choose only one of the following ids:
WaterElementalVortexOnDeath - Deals (14-833) to (21-1250) Cold Damage, Base duration is 7.00 seconds, Deals (6.1-1447) Base Cold Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, 100% chance to Trigger this Spell on Death, Base radius is 2 metres, Base secondary radius is 2 metres (page)
FrostBoltNovaRoyale - Deals (3-51) to (5-76) Cold Damage, Base duration is 2.00 seconds, Deals (14.8-228.6) Base Cold Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, 20% less Area of Effect when Cast on Frostbolt, Base radius is 2 metres, Base secondary radius is 2 metres, (0-36)% increased Cooldown Recovery Rate, Can explode from up to 5 Frostbolt Projectiles (page)

Casts Module Error: Too many skills found with q_where = skill.active_skill_name="Frostbolt". Please choose only one of the following ids:
GhostWarcasterElementalFrostbolt - Deals (10-1066) to (15-1604) Cold Damage, Projectiles Pierce all Targets (page)
TotemMapBossFrostBoltTotems - Deals (10-1440) to (15-2160) Cold Damage, Projectiles Pierce all Targets, Totem lasts 8 seconds, 33% less Cast Speed, Summons a Totem which uses this Skill, (30-0)% increased Projectile Speed (page)

Enemies are slowed
Teleports away

Boss Video (Atlas of Worlds)

Walkthrough (War for the Atlas)

Vendor (Atlas of Worlds)

  • Produced by three Crystal Ore MapsCrystal Ore MapMap Level: 68
    Map Tier: 1
    Guild Character: X
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    .
  • Three Factory MapsFactory MapMap Level: 69
    Map Tier: 2
    Guild Character: b
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    yield one Channel MapChannel MapMap Level: 70
    Map Tier: 3
    Guild Character: H
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Divination cards (Atlas of Worlds)

The following divination cards can drop in this area:[citation needed]

  • The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."
  • Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
    lest your neck the great Queen slit.

See also

  • Shaped Factory MapShaped Factory MapMap Level: 74
    Map Tier: 7
    Guild Character: b
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Added to the game.