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Some rolls in the game are Lucky or Unlucky. Lucky means that a number is rolled twice and the best result is picked. Diamond flasksDiamond FlaskLasts 6.00 Seconds
Consumes 20 of 40 Charges on use
100% increased Global Critical Strike ChanceRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. makes the critical strike chance lucky for a duration.
Unlucky
If a damage roll is unlucky, the damage calculation will be rolled twice and the worst result will be picked instead. Rolls to critical strike chance/evasion/dodge/block are unchanged and only happen once.[1]
Effectiveness
On percentage rolls, such as critical chance, Lucky/unlucky rolls will be up to a 100% more/less modifier, changing linearly towards 0% as critical chance increases. On damage rolls, the average damage from the roll will be at up to 33% more or less, when the minimum damage is close to zero, but will have a much weaker effect when the minimum damage is closer to the maximum.
Calculations
More specifically, the lucky critical strike chance can be calculated from the following formula:
For example, the lucky critical strike chance for an default critical strike chance of 40% could be calculated as follows:
It should be noted that these calculations neglect the effect of accuracy on critical strikes.
This is a problem that can be solved with conditional probability.
Let A be the default critical strike chance on the first roll, then the chance to NOT crit on the first roll is:
If the roll failed the die will be cast a second time with the same probabilities. The chance to crit on the second roll is:
The total probability to get a lucky critical strike is the sum of 1 and 2.
References
- ↑ Mark_GGG (May 13, 2013 4:01 AM). "p/c new ring lori's lantern". Path of Exile Forum. Retrieved September 22, 2013.