Lethality: Difference between revisions
Jump to navigation
Jump to search
(Updated for version 1.2.0) |
>Vinifera7 (Updated for version 1.3.0) |
||
Line 5: | Line 5: | ||
* 16% increased Physical Damage with Bows | * 16% increased Physical Damage with Bows | ||
* 50% increased Critical Strike Chance with Bows | * 50% increased Critical Strike Chance with Bows | ||
* | * 25% increased Critical Strike Multiplier with Bows | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Line 12: | Line 12: | ||
==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|1.3.0}} | |||
* Critical strike multiplier reduced from 30% to 25%, | |||
{{VersionHistoryRow|1.2.0}} | {{VersionHistoryRow|1.2.0}} | ||
* Lethality also grants physical damage and critical strike multiplier. | * Lethality also grants physical damage and critical strike multiplier. | ||
* The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted. | * The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted. | ||
|} | |} |
Revision as of 01:37, 3 January 2015
Lethality is a notable passive skill that grants increased physical damage, critical strike chance and critical strike multiplier with bows.
Version history
Version | Changes |
---|---|
1.3.0 |
|
1.2.0 |
|