League: Difference between revisions

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(→‎Temporary leagues: Cleaned up (read: removed) the information on the previous challenge leagues.)
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When a challenge league ends, all characters and their stash will be sent to their respective parent league (either Standard league or Hardcore League).
When a challenge league ends, all characters and their stash will be sent to their respective parent league (either Standard league or Hardcore League).


====Perandus====
====Prophecy leagues====
{{Main|Perandus league}}
{{Main|Prophecy league}}
The Perandus leagues are the current challenge leagues. They started on March 4, 2016 along with the [[Ascendancy]] expansion and feature [[Challenges#Perandus|40 challenges]], and ended on May 30, 2016.<ref name="Perandus league end date" />
The Prophecy leagues are the current challenge leagues. They started on June 3, 2016 along with the release of [[Version 2.3.0]] and will last three months.
* '''Perandus''': The league is based on the Perandus family, which controlled much of the Eternal Empire's wealth. Although the empire was destroyed by the Cataclysm, [[Cadiro Perandus]] had managed to hide its treasures in [[Perandus chest|secret caches]] around Wraeclast. These caches appear randomly in zones, but in order to open them players must defeat all of the guards. Players can also encounter Cadiro himself, who will offer an item in exchange for {{il|Perandus Coin|Perandus Coins}}. Perandus Coins can only be obtained by opening caches or trading with other players.


====Talisman====
In these leagues, players can purchase [[Prophecy|prophecies]] that predict their character's future. Completing a prophecy rewards the player in various ways. [[Navali]] can seal prophecies into items, allowing players to trade them or activate them at more opportune moments.
{{Main|Talisman league}}
The Talisman leagues started on December 11, 2015 along with the release of [[version 2.1.0]] and ended on March 4, 2016.<ref name="Talisman leagues" /><ref name="Talisman deployment timeline" /> The standard and hardcore variant of this league both have the same core features, but some items are only available in one or the other.
* '''Talisman''': In the Talisman league, monsters are possessed by ancient Ezomyte [[Talisman]]s. These monsters are indicated by green Talisman symbols over their heads. The Talismans grant them additional strength and properties in battle. Killing one of these monsters allows the player to claim its Talisman for himself.  
There were nine new [[unique items]] that can only drop in the challenge leagues.  Seven can drop in either challenge league ({{il|Faminebind}}, {{il|Feastbind}}, {{il|The Retch}}, {{il|Rigwald's Command}}, {{il|Rigwald's Crest}}, {{il|Rigwald's Quills}}, and {{il|Rigwald's Savagery}}), one is specific to softcore ({{il|Rigwald's Curse}}), and one is specific to hardcore ({{il|Blightwell}}).


In addition, these unique talismans were available during the Talisman league ({{il|Night's Hold}}, {{il|Natural Hierarchy}}, and {{il|Eyes of the Greatwolf}}).
====Past leagues====
 
* The [[Perandus league]]s ran from March 4, 2016 to May 30, 2016.
====Warbands and Tempest====
* The [[Talisman league]]s ran from December 11, 2015 to March 4, 2016.
{{Main|Warbands league|Tempest league}}
* The [[Warbands league]] and [[Tempest league]] ran from July 10, 2015 to October 2, 2015.  
The Warbands and Tempest challenge leagues started on July 10, 2015 along with the release of [[The Awakening]] and ended on October 2, 2015.<ref name="Warbands and Tempest leagues" /><ref name="Warbands and Tempest end date" />
* The [[Torment league]] and [[Bloodlines league]] ran from December 12, 2014 to March 24, 2015.
* '''Warbands''': In the Warbands league, warring clans have spread throughout Wraeclast. These warbands are tight-knit groups of enemies who cooperate and use synergistic skills to take you down. At higher levels, elite and leader enemies are present, who direct their Warband in combat and can take matters into their own hands if the tide of battle turns against them. Each of the three Warbands have exclusive Unique Items that only drop from them. The presence of the warbands in Wraeclast fluctuates over time and responds to the Exiles' efforts to hunt them.
* The [[Rampage league]] and [[Beyond league]] ran from August 20, 2014 to November 20, 2014.
* '''Tempest''': In the Tempest league, Wraeclast is affected by magical Tempests. These can cause a variety of effects that influence both monsters and players, such as changing their sizes, causing damage, altering drop rates or even automatically animating weapons that drop. With careful positioning you can deny monsters from getting positive buffs or kite them into negative ones. When a Tempest affects an area, it affects it for everyone in that league for an hour. You can look at the world map to see what Tempest affects each area at the moment. Some of the rarer tempests grant significant item finding benefits, so are worth keeping a lookout for.
* The [[Ambush league]] and [[Invasion league]] ran from March 5, 2014 to July 5, 2014.
There were sixteen new [[unique items]] that can only drop in the challenge leagues. Twelve are specific to each group of Warbands (Brinerot: {{il|Brinerot Flag}}, {{il|Brinerot Mark}}, and {{il|Brinerot Whalers}}, Mutewind: {{il|Mutewind Pennant}}, {{il|Mutewind Seal}}, and {{il|Mutewind Whispersteps}}, Redblade: {{il|Redblade Banner}}, {{il|Redblade Band}}, and {{il|Redblade Tramplers}}, Renegades: {{il|Broken Faith}}, {{il|The Pariah}}, {{il|Steppan Eard}}), and four are specific to Tempest ({{il|Crown of the Pale King}}, {{il|Jorrhast's Blacksteel}}, {{il|Trolltimber Spire}}, and {{il|Ylfeban's Trickery}})
* The [[Domination league]] and [[Nemesis league]] ran from October 23, 2013 to February 23, 2014.
 
* The [[Anarchy league]] and [[Onslaught league]] ran from June 8, 2013 to October 8, 2013.
These [[Item Affix]]es are exclusive to the Warbands league. They may only appear on magic items of the correct item type that drop from the respective warband members. These mods are prefixes.
* Brinerot:  {{c|mod|Your Flasks grant 30% Increased Rarity of Items found during Flask Effect}} (Gloves)
* Mutewind:  {{c|mod|Cannot Be Frozen}}  (Boots)
* Redblade:  {{c|mod|10% of Physical Damage taken as Fire Damage}}  (Helms)
* Renegades: {{c|mod|Damage Penetrates (6 to 10)% Fire/Cold/Lightning Resistance}} (Weapons)
 
====Torment and Bloodlines====
{{Main|Torment league|Bloodlines league}}
The Torment and Bloodlines challenge leagues started on December 12, 2014 along with the release of [[version 1.3.0]] and ended on March 24, 2015.<ref name="Rampage and Beyond have ended" />
* '''Torment''': In the Torment league, your adventures are haunted by the [[Tormented Spirit|spirits of tormented criminals]] that yield their ill-gotten gains when slain. Eager to protect their trove, these spirits flee when encountered and imbue nearby monsters with dangerous powers, which improves their item drops. It's also possible for spirits to possess rare and unique enemies, greatly increasing their threat (and value!) to treasure-seeking exiles.
* '''Bloodlines''': Bloodlines is a Hardcore league (characters who die are converted to Standard characters). Each pack of magic monsters has a shared [[Bloodlines mod]] that greatly influences combat - sometimes while the pack is still alive, and sometimes after it has been killed. Where Nemesis involved individual rare monsters gaining an additional power, Bloodlines revolves around groups of monsters with synergistic powers. Various strategies are needed for approaching the different Bloodlines, as there are a wide variety of effects, such as constructing an Animated Guardian piece-by-piece or monsters becoming immortal while near their slain brethren.
 
There were six new [[unique items]] that can only drop in the challenge leagues. Three are specific to Torment ({{il|The Rat Cage}}, {{il|Brutus' Lead Sprinkler}} and {{il|Scold's Bridle}}), and three are specific to Bloodlines ({{il|Valako's Sign}}, {{il|Tasalio's Sign}} and {{il|Ngamahu's Sign}}).
 
====Rampage and Beyond====
{{Main|Rampage league|Beyond league}}
Rampage and Beyond were introduced with the [[version 1.2.0|Forsaken Masters]] expansion. They started on August 20, 2014 and ended on November 20th 2014, marking a change to a three-month rather than a four-month challenge league duration.  
* '''Rampage''': Players can build up a devastating [[rampage]] buff for killing monsters within a short time frame before the rampage resets. Each kill causes characters to become slightly faster and deal more damage. The kill streak wears off after five seconds of no kills.  As players reach higher rampage levels they receive special effects such as novas that explode or stun enemies, summoned spirit weapons, and a cyclone at that explodes nearby enemies. One of the new challenges is to reach every tier of rampage.
* '''Beyond''': Beyond is a '''hardcore''' league. [[Beyond Demon|Demons]] from another realm are attempting to invade Wraeclast. Monster kills have a chance to cause small red portals to appear. If enough portals spawn close together, a larger portal opens and demons spawn and attack the player. Several of those larger portals close together can open a third tier that unleashes one of several extremely difficult demon bosses.
 
There were six new [[unique items]] added that can only drop in the challenge leagues. Three are specific to Rampage ({{il|Flesh and Spirit}}, {{il|Shadows and Dust}} and {{il|Null and Void}}), and three are specific to Beyond ({{il|The Dark Seer}}, {{il|Edge of Madness}} and {{il|The Harvest}}).
 
====Ambush and Invasion====
{{Main|Ambush league|Invasion league}}
The Ambush and Invasion leagues ran from March 5, 2014 to July 5, 2014 and were introduced with [[version 1.1.0|Sacrifice of the Vaal]] expansion.
* '''Ambush''': Various new types of chests called [[Strongbox]]es could be found throughout Wraeclast. These chests were guarded by monsters that ambushed the player when they were opened. The ambushing monsters must be slain before the contents of the Strongbox could be claimed. Sometimes you encountered magic, rare or unique Strongboxes which had [[Strongbox#Modifiers|modifiers]] like items do. Prefixes affected the difficulty of the ambush by adding more monsters, springing traps or affecting your character. Suffixes improved your rewards from the Strongbox. You could use [[currency]] items to reroll these mods. One of the new [[challenge]]s was to open Strongboxes with each mod.
* '''Invasion''': Invasion was a '''hardcore''' league. Areas of Wraeclast had substantially more monster variety, so players would run into unexpected and dangerous invading monsters from other levels or acts. A unique [[Invasion Boss]] from an invading monster type was also lurking in each level. Higher difficulty levels contained expanded monster variety and the invading bosses with more abilities. One of the new challenges was to kill a selection of the invading Unique bosses.
 
These changes applied to both Ambush and Invasion:
* Eight new [[quiver]] base types were added.
* A new ring type, {{il|Unset Ring}}, was added.
* There were two new [[unique items]] that can only drop in either challenge league ({{il|Voideye}} and {{il|Vaal Caress}}), plus one that can only drop in Ambush ({{il|Drillneck}}) and one that can only drop in Invasion ({{il|Rearguard}}).
 
====Domination and Nemesis====
{{Main|Domination league|Nemesis league}}
The Domination and Nemesis leagues ran from October 23, 2013 to February 23rd 2014 and were introduced with [[version 1.0.0|patch 1.0.0]]:
* '''Domination''': A variety of powerful [[shrines]] spawned along with large groups of monsters that received powerful buffs from the shrine. If you got close to a shrine and "tagged" it, you received the shrine's bonuses for a short time. One of the new challenges was to tag each type of shrine. The shrines were later added to the rest of the game with a reduced spawn rate.
* '''Nemesis''': Nemesis was a '''hardcore''' league. Rare monsters had one additional mod from the [[Nemesis mod|Nemesis Pool]], which could make a fight substantially harder. These enemies were more powerful, made players weaker, or had special effects on death. One of the new challenges was to kill rare monsters with each nemesis modifier. After the league ended, rare monsters were given a small chance to have a nemesis modifier.
 
These changes applied to both Nemesis and Domination:
* [[Prismatic Ring]] could not drop as a base type in Domination and Nemesis league, but it could be created with a new [[vendor recipe]]. Unique Prismatic Rings could still drop in these leagues.
* There were six new [[Unique items]] that could drop in either challenge league ({{il|Berek's Grip}}, {{il|Berek's Pass}}, {{il|Berek's Respite}}, {{il|The Taming}}, {{il|Blood of the Karui}}, and {{il|Lavianga's Spirit}}), plus one that could only drop in Domination ({{il|The Gull}}) and one that could only drop in Nemesis ({{il|Headhunter}}).
* {{sl|Item Quantity}} could not be obtained in these leagues.
* Increased Item Quantity [[modifier]]s could not spawn on Magic and Rare items in these leagues, but remained on [[unique item]]s.
 
====Anarchy and Onslaught====
{{Main|Anarchy league|Onslaught league}}
The Anarchy and Onslaught leagues ran from June 8, 2013 to October 8, 2013 and were introduced with [[version 0.11.0|patch 0.11.0]]:
* '''Anarchy''': In each area, [[Rogue Exiles]] could spawn to attack the player. The rogue exiles were later added to the rest of the leagues and spawn at around 60% of the rate that they appear in Anarchy. They were also rebalanced.<ref name="Anarchy and Onslaught leagues" />
* '''Onslaught''': Onslaught was a '''hardcore''' league. Monsters had a +20% bonus to move speed and attack/cast speed.
 
These changes applied to both Anarchy and Onslaught:
* Six [[unique items]] were added for the new leagues. Two only dropped in Onslaught ({{il|Death Rush}} and {{il|Victario's Acuity}}), two only dropped in Anarchy ({{il|Gifts from Above}} and {{il|Daresso's Salute}}) and two could drop in either league ({{il|Voll's Devotion}} and {{il|Shavronne's Revelation}}).
* These items could not drop in the Anarchy or Onslaught leagues: {{il|Prismatic Ring}}, {{il|Onyx Amulet}}, {{il|Thief's Torment}}, {{il|Lori's Lantern}}, {{il|Astramentis}}, {{il|Carnage Heart}}, {{il|Eye of Chayula}} and {{il|Kaom's Heart}}.


===Race leagues===
===Race leagues===

Revision as of 12:35, 3 June 2016

Leagues in Path of Exile represent the game worlds that characters exist within. A single character can only belong to one league at any time, and can't interact with characters outside that league.

Permanent leagues

These two leagues exist permanently:

  • Standard is the default league and has no modifiers.
  • Hardcore has the hardcore modifier, meaning characters who die are moved to Standard. Hardcore is equivalent to permadeath in other RPGs, though characters and items are not automatically deleted.

Characters used in certain races (notably Descent, Descent: Champions and Endless Ledge races) are afterwards sent to a Void League instead of being deleted. Players can't access these characters or their inventories; void characters can only be deleted or kept as a sort of trophy.

Temporary leagues

Temporary leagues have a set duration, which can vary from 12 minutes to four months. They are usually defined by specific modifiers or features that the permanent leagues don't have. When a league ends, the characters are not lost but transferred to one of the permanent leagues.

Challenge leagues

A visualization of how challenge leagues interact with permanent leagues.

Periodically, two new leagues are created and the previous two challenge leagues are removed. These leagues are intended to introduce and test new content while providing players with a fresh economy.[1] Challenge leagues have been three or four months long. In addition, each pair of leagues has a set of optional challenges that can be completed for a prize.

When a challenge league ends, all characters and their stash will be sent to their respective parent league (either Standard league or Hardcore League).

Prophecy leagues

Main page: Prophecy league

The Prophecy leagues are the current challenge leagues. They started on June 3, 2016 along with the release of Version 2.3.0 and will last three months.

In these leagues, players can purchase prophecies that predict their character's future. Completing a prophecy rewards the player in various ways. Navali can seal prophecies into items, allowing players to trade them or activate them at more opportune moments.

Past leagues

Race leagues

Main page: Races

Race leagues are temporary leagues created specifically for a single race event.

These leagues have their own stash. At the end of the event, characters and their stashed items will be moved to the parent league, which is typically Hardcore or Void league. The player's race stash may be placed in remove-only stash tabs if the parent league has no empty tabs. A list of race modifiers is here.

Version history

Version Changes
0.10.8d
  • Renamed Default League to Standard League.

References

  1. Chris (September 23, 2013). "What's happening when Anarchy/Onslaught leagues end?". Official Path of Exile Forums. Retrieved Oct 7, 2013.

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