Labyrinth enchantment: Difference between revisions

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==Helmet enchantments==
==Helmet enchantments==
{{main|List of helmet enchantment mods}}
{{main|List of helmet enchantment mods}}
[[Helmets]] can be enchanted to have effects that benefit a specific [[skill]]. There are two or three of these skill-specific stats for every player skill, amounting to over 300 in total. The Vaal version of a specific skill is also affected.<ref>Mark_GGG (March 16, 2016 https://www.pathofexile.com/forum/view-thread/1620191 ''Official Path of Exile Forums.'' Retrieved May 17, 2016.</ref>
[[Helmets]] can be enchanted to have effects that benefit a specific [[skill]]. There are two or three of these skill-specific stats for every player skill, amounting to over 300 in total. The [[Vaal skill|Vaal version]] of a specific skill is also affected.<ref>Mark_GGG (March 16, 2016 https://www.pathofexile.com/forum/view-thread/1620191 ''Official Path of Exile Forums.'' Retrieved May 17, 2016.</ref>


==Gallery==
==Gallery==

Revision as of 17:10, 17 May 2016

File:Enchantment crafting table.png
The crafting font as it is found in the labyrinth.

Each time the player completes the Labyrinth, he may imbue one piece of his equipment with a random enchantment, a special type of implicit modifier. Completing the Labyrinth in higher difficulty levels allows the player to enchant a wider range of item types. In normal difficulty, only gloves can be enchanted. In cruel, both gloves and boots can be enchanted and in merciless helmets, gloves and boots can be enchanted. Each difficulty, higher versions of the enchantments from the previous difficulty become available.

Enchantments replace other implicit modifiers, including previous enchantments. Any level of rarity, even unique items, can be enchanted. Mirrored or corrupted items cannot receive an enchantment.[1] They are always fixed values, so Blessed OrbsBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it. have no effect on them.[2]

Glove enchantments

Gloves can be enchanted with effects that trigger a Word skill during combat. Word skills cannot be modified by support gems, and have a short cooldown between activation. Glove enchantments come in three tiers, based on difficulty: Words for normal, Edicts for cruel, and Decrees for merciless. Higher difficulties result in stronger Word skills.

Boot enchantments

Boots can have enchantments with effects that conditionally benefit the player in combat, such as triggering when hit or not having taken damage recently.

Helmet enchantments

Helmets can be enchanted to have effects that benefit a specific skill. There are two or three of these skill-specific stats for every player skill, amounting to over 300 in total. The Vaal version of a specific skill is also affected.[3]

Gallery

References

  1. Bex_GGG (February 24, 2016). "Ascendancy Enchantments". Reddit. Retrieved February 24, 2016.
  2. Bex_GGG (February 23, 2016). "Ascendancy Enchantments". Official Path of Exile Forums. Retrieved February 24, 2016.
  3. Mark_GGG (March 16, 2016 https://www.pathofexile.com/forum/view-thread/1620191 Official Path of Exile Forums. Retrieved May 17, 2016.