Kinetic Impacts: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
(→‎Version history: Give the changes text to Template:Version history table row as an argument instead of floating it between templates.)
m ({{Undocumented}} (3))
 
Line 16: Line 16:
{{Version history table row|3.16.0|
{{Version history table row|3.16.0|
''Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.''
''Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.''
*(Undocumented):
* {{Undocumented}}
**Now grants {{c|mod|25% increased Physical Damage with Two Handed Melee Weapons}} (up from 24%).
**Now grants {{c|mod|25% increased Physical Damage with Two Handed Melee Weapons}} (up from 24%).
**Now grants {{c|mod|Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments}} (up from 24%).
**Now grants {{c|mod|Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments}} (up from 24%).
Line 24: Line 24:
}}
}}
{{Version history table row|3.11.0|
{{Version history table row|3.11.0|
*(Undocumented):
* {{Undocumented}}
**No longer grants {{c|mod|Enemies have -15% to Total Physical Damage Reduction against your Hits}}.
**No longer grants {{c|mod|Enemies have -15% to Total Physical Damage Reduction against your Hits}}.
***Instead, it now grants {{c|mod|Overwhelm 15% Physical Damage Reduction}}.
***Instead, it now grants {{c|mod|Overwhelm 15% Physical Damage Reduction}}.
Line 30: Line 30:
}}
}}
{{Version history table row|3.10.0|
{{Version history table row|3.10.0|
*(Undocumented):
* {{Undocumented}}
**No longer grants {{c|mod|24% increased Damage with Ailments from Attacks skills while wielding a Two Handed Weapon}}.
**No longer grants {{c|mod|24% increased Damage with Ailments from Attacks skills while wielding a Two Handed Weapon}}.
***Instead, it now grants {{c|mod|Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments}}.
***Instead, it now grants {{c|mod|Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments}}.

Latest revision as of 11:03, 13 March 2023

Kinetic Impacts
Notable Passive Skill
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% chance to deal Double Damage
10% chance to double Stun Duration [1]

Kinetic Impacts is a notable passive skill that grants increased damage with two handed melee weapons, as well as a chance to deal double damage and double stun duration.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Amber OilAzure OilViolet OilKinetic Impacts
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% chance to deal Double Damage
10% chance to double Stun Duration

Version history

Version Changes
3.16.0

Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 25% increased Physical Damage with Two Handed Melee Weapons (up from 24%).
    • Now grants Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments (up from 24%).
    • Now grants 5% chance to deal Double Damage (up from 4%).
    • No longer grants Overwhelm 15% Physical Damage Reduction.


3.11.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants Enemies have -15% to Total Physical Damage Reduction against your Hits.
      • Instead, it now grants Overwhelm 15% Physical Damage Reduction.


3.10.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 24% increased Damage with Ailments from Attacks skills while wielding a Two Handed Weapon.
      • Instead, it now grants Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments.


3.9.0
  • Added a new stat: -X% to Total Physical Damage Reduction from your Hits. This stat has been added to the following clusters: Ophidian Aim, Bladedancer, Splitting Strikes, Spinecruncher, Farsight, Claws of the Pride, Flaying, Master of Force, Adamant, Inexorable, Martial Experience, Kinetic Impacts and Path of the Warrior
    • Now grants Enemies have -15% to Total Physical Damage Reduction against your Hits.


3.7.0
  • Introduced to the game