Heart of Destruction: Difference between revisions

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(→‎Version history: Use Template:Version history table end instead of floating table syntax to close off version history table.)
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.13.0}}
{{Version history table row|3.13.0|
Added
Added
* {{c|mod|Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds}}
* {{c|mod|Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds}}
Line 12: Line 12:
* {{c|mod|Gain 75% increased Area of Effect for 5 seconds}}
* {{c|mod|Gain 75% increased Area of Effect for 5 seconds}}
* {{c|mod|Gain 75% increased Elemental Damage for 5 seconds}}
* {{c|mod|Gain 75% increased Elemental Damage for 5 seconds}}
{{Version history table row|3.2.0}}
}}
{{Version history table row|3.2.0|
* Reworked. Previous mods listed below:
* Reworked. Previous mods listed below:
** {{c|mod|Every 10 seconds, gain 100% increased Elemental Damage for 4 seconds}}
** {{c|mod|Every 10 seconds, gain 100% increased Elemental Damage for 4 seconds}}
** {{c|mod|Every 10 seconds, gain 25% increased Area of Effect of Area Skills for 4 seconds}}
** {{c|mod|Every 10 seconds, gain 25% increased Area of Effect of Area Skills for 4 seconds}}
{{Version history table row|2.6.0}}
}}
{{Version history table row|2.6.0|
* "Increased Radius of Area" changed to "Increased Area of Effect".
* "Increased Radius of Area" changed to "Increased Area of Effect".
{{Version history table row|2.3.0}}
}}
{{Version history table row|2.3.0|
* Added {{c|mod|Every 10 seconds, gain 25% increased Radius of Area Skills for 4 seconds}}.
* Added {{c|mod|Every 10 seconds, gain 25% increased Radius of Area Skills for 4 seconds}}.
{{Version history table row|2.2.2}}
}}
{{Version history table row|2.2.2|
* Fixed a bug where the Ascendancy skills [...], Pendulum of Destruction (Elementalist) [...] would not resume after you die and resume at a checkpoint.
* Fixed a bug where the Ascendancy skills [...], Pendulum of Destruction (Elementalist) [...] would not resume after you die and resume at a checkpoint.
{{Version history table row|2.2.0}}
}}
{{Version history table row|2.2.0|
* Added to the game.
* Added to the game.
}}
{{Version history table end}}
{{Version history table end}}

Revision as of 07:27, 25 July 2022

Heart of Destruction
Ascendancy Notable Passive Skill
Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
60% increased Area of Effect while you don't have Convergence [1]

Heart of Destruction is a notable Ascendancy passive skill for the Elementalist.

Version history

Version Changes
3.13.0

Added

  • Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
  • 60% increased Area of Effect while you don't have Convergence

Removed

  • Gain 75% increased Area of Effect for 5 seconds
  • Gain 75% increased Elemental Damage for 5 seconds
3.2.0
  • Reworked. Previous mods listed below:
    • Every 10 seconds, gain 100% increased Elemental Damage for 4 seconds
    • Every 10 seconds, gain 25% increased Area of Effect of Area Skills for 4 seconds
2.6.0
  • "Increased Radius of Area" changed to "Increased Area of Effect".
2.3.0
  • Added Every 10 seconds, gain 25% increased Radius of Area Skills for 4 seconds.
2.2.2
  • Fixed a bug where the Ascendancy skills [...], Pendulum of Destruction (Elementalist) [...] would not resume after you die and resume at a checkpoint.
2.2.0
  • Added to the game.