Gratuitous Violence

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Revision as of 15:58, 4 November 2016 by >ThemJohns (Line break fix)
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Template:Passive

Gratuitous Violence is a notable Ascendancy passive skill for the Gladiator that grants a chance to cause bleeding on hit and increases the player's damage against bleeding enemies. It also makes bleeding enemies killed by the player explode, dealing a percentage of their life as damage.

However, this does not directly work with Module Error: Too many skills found with q_where = skill.active_skill_name="Ancestral Warchief". Please choose only one of the following ids:
AncestorTotemSlamRoyale - Totem lasts 12 seconds, Summons a Totem which uses this Skill, (8-13)% more Melee Damage while Totem is Active, 50% increased Totem Placement speed, +1 metre to Melee Strike Range (page)
AncestorTotemSlam - Totem lasts 12 seconds, Summons a Totem which uses this Skill, (8-18)% more Melee Damage while Totem is Active, 50% increased Totem Placement speed, +1 metre to Melee Strike Range (page)
or Ancestral Protector. While these totems can cause bleeding, if they land the killing blow, enemies won't explode. But if the bleeding itself kills the enemies, they will. This is especially relevant if you are using Ancestral Bond and can't deal damage yourself.

Enemies that die from the explosion do not count as they have been killed by an active skill a player used, and therefore modifiers that support that skill do not affect killed enemies; modifiers that affect the character are still applied. This is mostly noticable with mods to item rarity and quantity.[1]

Version history

Version Changes
2.2.0
  • Added to the game.

References

  1. Mark_GGG (November 1, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved November 4, 2016.