Gratuitous Violence: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>FrzBot
m (simple-passive-bot: updating passive)
>DoomBee
(added interaction with ancestral totems)
Line 11: Line 11:


'''Gratuitous Violence''' is a notable [[Ascendancy passive skill]] for the [[Gladiator]] that grants a chance to cause [[bleeding]] on [[hit]] and increases the player's damage against bleeding enemies. It also makes bleeding enemies killed by the player explode, dealing a percentage of their life as damage.
'''Gratuitous Violence''' is a notable [[Ascendancy passive skill]] for the [[Gladiator]] that grants a chance to cause [[bleeding]] on [[hit]] and increases the player's damage against bleeding enemies. It also makes bleeding enemies killed by the player explode, dealing a percentage of their life as damage.
However, this does not directly work with {{sl|Ancestral Warchief}} or {{sl|Ancestral Protector}}. While these totems can cause bleeding, if they land the killing blow, enemies won't explode. But if the bleeding itself kills the enemies, they will. This is especially relevant if you are using [[Ancestral Bond]] and can't deal damage yourself.


==Version history==
==Version history==

Revision as of 19:32, 8 October 2016

Template:Passive

Gratuitous Violence is a notable Ascendancy passive skill for the Gladiator that grants a chance to cause bleeding on hit and increases the player's damage against bleeding enemies. It also makes bleeding enemies killed by the player explode, dealing a percentage of their life as damage.

However, this does not directly work with Module Error: Too many skills found with q_where = skill.active_skill_name="Ancestral Warchief". Please choose only one of the following ids:
AncestorTotemSlamRoyale - Totem lasts 12 seconds, Summons a Totem which uses this Skill, (8-13)% more Melee Damage while Totem is Active, 50% increased Totem Placement speed, +1 metre to Melee Strike Range (page)
AncestorTotemSlam - Totem lasts 12 seconds, Summons a Totem which uses this Skill, (8-18)% more Melee Damage while Totem is Active, 50% increased Totem Placement speed, +1 metre to Melee Strike Range (page)
or Ancestral Protector. While these totems can cause bleeding, if they land the killing blow, enemies won't explode. But if the bleeding itself kills the enemies, they will. This is especially relevant if you are using Ancestral Bond and can't deal damage yourself.

Version history

Version Changes
2.2.0
  • Added to the game.