Gain on kill: Difference between revisions
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'''Life gain on kill''' or '''mana gain on kill''' instantly restores an amount of [[life]] or [[mana]] when the character kills an enemy. | '''Life gain on kill''' or '''mana gain on kill''' instantly restores an amount of [[life]] or [[mana]] respectively when the character kills an enemy. | ||
When an enemy is killed by your attack, you gain an amount of life equal to combined life gain on killing blow bonuses from passives and all other sources. This effect triggers once for each enemy killed. Unlike life leech, life gained this way is restored instantly. | When an enemy is killed by your attack, you gain an amount of life equal to combined life gain on killing blow bonuses from passives and all other sources. This effect triggers once for each enemy killed. Unlike life leech, life gained this way is restored instantly. |
Revision as of 05:53, 26 November 2014
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Life gain on kill or mana gain on kill instantly restores an amount of life or mana respectively when the character kills an enemy.
When an enemy is killed by your attack, you gain an amount of life equal to combined life gain on killing blow bonuses from passives and all other sources. This effect triggers once for each enemy killed. Unlike life leech, life gained this way is restored instantly.
Passive skills
There are passive skills that grant life or mana gain on hit bonuses.
Life gain on kill
These passive skills grant additional life gained when the character kills an enemy.
Mana gain on kill
These passive skills grant additional mana gained when the character kills an enemy.