Flame Workshop: Difference between revisions

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|id                      = BossFireI
|id                      = BossFireI
|name                    = Flame Workshop
|name                    = Flame Workshop
|description            = Monsters throughout the Temple have additional fire damage.<br/>Adds additional Fire monster packs throughout the Temple<br/>Augments the Omnitect with fire.
|description            = Monsters throughout the Temple have additional fire damage.<br />Adds additional Fire monster packs throughout the Temple.<br />Augments the Omnitect with fire.
|flavour_text            = Beneath your feet flows sweltering heat.
|flavour_text            = Beneath your feet flows sweltering heat.
|tier                    = 1
|tier                    = 1
|upgrade_room_id        = BossFireII
|upgrade_room_id        = BossFireII
|icon                    = BossFireRoom
|icon                    = BossFireRoom
|modifier_ids            = IncursionMonsterAddedAsFire1
|modifier_ids            = IncursionMonsterAddedAsFire1, IncursionTempleRoomBonus1_, IncursionTempleFirePacks1, IncursionTempleFireVialChance1
|architect_metadata_id  = Metadata/Monsters/VaalArchitect/VaalArchitect21
|architect_metadata_id  = Metadata/Monsters/VaalArchitect/VaalArchitect21
|architect_name          = Puhuarte, Architect of the Forge
|architect_name          = Puhuarte, Architect of the Forge
}}
}}


'''Flame Workshop''' is a tier 1 [[incursion room]]. It upgrades to [[Omnitect Forge]] and then [[Crucible of Flame]].
{{Incursion room progression}}
 
'''Flame Workshop''' is the tier 1 [[incursion room]] of [[Puhuarte, Architect of the Forge]].


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.14.0}}
{{Version history table row|3.14.0|
* Specific rooms now add specific Monster packs to the temple and Temple modifiers have been improved which results in more monster density, challenge and reward. Temple modifiers have been improved so that if your temple has more higher-tier rooms, then it's comparable to a good map. We have also performed a modernisation pass on room rewards so that they're competitive with newer leagues.
* Specific rooms now add specific Monster packs to the temple and Temple modifiers have been improved which results in more monster density, challenge and reward. Temple modifiers have been improved so that if your temple has more higher-tier rooms, then it's comparable to a good map. We have also performed a modernisation pass on room rewards so that they're competitive with newer leagues.
{{Version history table row|3.10.0}}
}}
{{Version history table row|3.10.0|
* Many rooms now provide Temple-wide bonuses for the present-day Temple of Atzoatl based on their tier. The following rooms now grant +1% to monster pack size, 2% increased quantity of items found and 4% increased rarity of items found per room tier: '''Flame Workshop''' (full list omitted)
* Many rooms now provide Temple-wide bonuses for the present-day Temple of Atzoatl based on their tier. The following rooms now grant +1% to monster pack size, 2% increased quantity of items found and 4% increased rarity of items found per room tier: '''Flame Workshop''' (full list omitted)
* Based on the tier of the Flame Workshop sequence of rooms, monsters throughout the present-day temple will benefit from modifiers which grant extra fire damage to monsters, in line with similar map modifiers, including the benefits to item rarity, quantity and monster pack size that those modifiers come with.
* Based on the tier of the Flame Workshop sequence of rooms, monsters throughout the present-day temple will benefit from modifiers which grant extra fire damage to monsters, in line with similar map modifiers, including the benefits to item rarity, quantity and monster pack size that those modifiers come with.
{{Version history table row|3.3.0}}
}}
{{Version history table row|3.3.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}


{{Navbox Incursion Rooms}}
{{Navbox Incursion Rooms}}


[[ru:Мастерская огней]]
[[ru:Мастерская огней]]

Latest revision as of 01:23, 9 September 2023

Flame Workshop
IdBossFireI
Tier1
Upgrades toOmnitect Forge
ArchitectPuhuarte, Architect of the Forge
Monsters throughout the Temple have additional fire damage.
Adds additional Fire monster packs throughout the Temple.
Augments the Omnitect with fire.
4% increased Rarity of Items found in this Area
2% increased Quantity of Items found in this Area
1% increased Pack size
Monsters deal 50% extra Physical Damage as Fire
Beneath your feet flows sweltering heat.
Puhuarte, Architect of the Forge

I. Flame Workshop

II. Omnitect Forge

III. Crucible of Flame

Flame Workshop is the tier 1 incursion room of Puhuarte, Architect of the Forge.

Version history

Version Changes
3.14.0
  • Specific rooms now add specific Monster packs to the temple and Temple modifiers have been improved which results in more monster density, challenge and reward. Temple modifiers have been improved so that if your temple has more higher-tier rooms, then it's comparable to a good map. We have also performed a modernisation pass on room rewards so that they're competitive with newer leagues.
3.10.0
  • Many rooms now provide Temple-wide bonuses for the present-day Temple of Atzoatl based on their tier. The following rooms now grant +1% to monster pack size, 2% increased quantity of items found and 4% increased rarity of items found per room tier: Flame Workshop (full list omitted)
  • Based on the tier of the Flame Workshop sequence of rooms, monsters throughout the present-day temple will benefit from modifiers which grant extra fire damage to monsters, in line with similar map modifiers, including the benefits to item rarity, quantity and monster pack size that those modifiers come with.
3.3.0
  • Introduced to the game.

ru:Мастерская огней