Effective hit points: Difference between revisions
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>Killodoggy (I removed all information related to defensive mechanics, because there is a wiki page covering that information. I clarified varying definitions and how wiki definition is supposed to be used to make things easier to understand. I changed the definition of the page. added link to similar mechanics.) |
>Killodoggy (→Terminology: shortened text a bit. added link to similar information.) |
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==Terminology== | ==Terminology== | ||
Effective hit points may be referred to colloquially as how much damage you can take | Effective hit points may sometimes be referred to colloquially as how much damage you can take after reduced damage modifiers have been calculated. For the purposes of this wiki, this definition is not used. Damage mitigation is calculated or described on separate pages like [[receiving damage]]. | ||
==See also== | ==See also== | ||
Effective hit points is one of many [[Defense mechanics]]. | Effective hit points is one of many [[Defense mechanics]]. |
Latest revision as of 00:20, 21 May 2021
This article is a stub. Please help improve the article by expanding it.
Effective hit points also known as EHP is a slang term used to describe how much damage can be absorbed after all damage mitigation sources have been calculated.
Sources
The following can raise your total effective hit points:
- Energy shield
- Life
- Some game mechanics allow Mana to increase your effective hit points. For example Mind over matter.
Terminology
Effective hit points may sometimes be referred to colloquially as how much damage you can take after reduced damage modifiers have been calculated. For the purposes of this wiki, this definition is not used. Damage mitigation is calculated or described on separate pages like receiving damage.
See also
Effective hit points is one of many Defense mechanics.