Dual Wield Damage and Block: Difference between revisions

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(Updated for version 1.3.0)
>Lord joshi
m (unknown version change)
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| type                  = Basic
| type                  = Basic
| bonuses                =  
| bonuses                =  
* 1% additional Chance to Block while Dual Wielding
* 2% additional Chance to Block while Dual Wielding
* 8% increased Physical Weapon Damage while Dual Wielding
* 8% increased Physical Weapon Damage while Dual Wielding
}}</onlyinclude>
}}</onlyinclude>
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==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|?.?.?}}
* Additional Chance to Block while Dual Wielding increased from 1% to 2%.
{{VersionHistoryRow|1.3.0}}
{{VersionHistoryRow|1.3.0}}
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.

Revision as of 12:13, 24 March 2016

Template:Passive

Dual Wield Damage and Block is a basic passive skill that grants additional chance to block while dual wielding. It also grants increased physical damage with weapons while dual wielding.

Version history

Version Changes
?.?.?
  • Additional Chance to Block while Dual Wielding increased from 1% to 2%.
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.