Dual Wield Damage and Block: Difference between revisions

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<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
{{Passive skill box|Dual Wield Damage and Block}}
| name                  = Dual Wield Damage and Block
| type                  = Basic
| bonuses                =
* 2% additional Chance to Block while Dual Wielding
* 6% increased Physical Weapon Damage while Dual Wielding
}}</onlyinclude>


'''Dual Wield Damage and Block''' is a [[basic passive skill]] that grants additional chance to [[block]] while [[dual wielding]], and increased [[physical damage]] with [[weapon]]s while dual wielding.
'''Dual Wield Damage and Block''' is a [[small passive skill]] that grants additional chance to [[block]] while [[dual wielding]]. It also grants increased [[damage]] with [[weapon]]s while dual wielding.


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|1.2.0}}
{{Version history table row|?|
* Additional Chance to Block while Dual Wielding increased from 1% to 2%.
}}
{{Version history table row|1.3.0|
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
* Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
}}
{{Version history table row|1.2.0|
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
|}
}}
{{Version history table end}}

Latest revision as of 03:31, 29 May 2023

Dual Wield Damage and Block
Passive Skill
Attack Skills deal 10% increased Damage while Dual Wielding
+3% Chance to Block Attack Damage while Dual Wielding [1] [2]

Dual Wield Damage and Block is a small passive skill that grants additional chance to block while dual wielding. It also grants increased damage with weapons while dual wielding.

Version history

Version Changes
Unknown
  • Additional Chance to Block while Dual Wielding increased from 1% to 2%.
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.