Dodge: Difference between revisions
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* 20% chance to [[Evasion|Dodge]] [[Damage Types|Spell Damage]] | * 20% chance to [[Evasion|Dodge]] [[Damage Types|Spell Damage]] | ||
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For a total of 5 '''Dodge Passives''' granting 30% chance to [[Evasion|Dodge]] Attacks and 20% chance to [[Evasion|Dodge]] [[Damage Types|Spell Damage]] |
Revision as of 08:36, 25 April 2013
Not to be confused with Evasion.
Dodge is a chance to avoid incoming damage and negative effects, provided exclusively from the Acrobatics keystone, and its subsequent Acrobatics Improvement nodes. It is rolled separately from Evasion, and is rolled before Block. The Chance to Dodge is a pseudo-random roll made per attack, and not entropy-based like Evasion.
Passives
There are passive skill nodes that grant additional chance to dodge either attacks or spells.
Icon | Name | Bonuses |
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File:Passive-acrobaticsimprovement.png | Acrobatics Improvement |
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File:Passive-keystone-acrobatics.png | Acrobatics |
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File:Passive-keystone-phaseacrobatics.png | Phase Acrobatics |
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For a total of 5 Dodge Passives granting 30% chance to Dodge Attacks and 20% chance to Dodge Spell Damage